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Unit and formation
Combat skill
Unit Formation
Attributes Skills
Primary Intellect Requires n/a
Secondary Constitution Unlocks n/a
Skill Progression
Level Description
All Maximum % of unit bonuses that can be received and provided.
0 Can receive unit bonuses from leader if inside a formation formed by that unit leader
Can give voice commands to change unit formation (Wall/Wedge/Circle), creation formation area
30 Can issue "Hold your ground!" command which increases defence, but decreases the speed of unit members
60 Can issue "Charge!" command which increases damage dealt by unit members to the enemy for 20 seconds
Can receive maximum bonus from orders and formations
90 Can issue "Move!" command which provides movement bonus to all unit members in range
100 Formation zone color is different
Skill ID 56


Unit and formation is one of the four independent combat skills. It allows units to make formation and gain bonuses.

Unit[ | ]

Unit works the same way as groups in other classic MMORPG games:

  • Unit leader can invite and kick members
  • Other players can be invited via Context menu or via "/invite name" chat command
  • Unit limit is 10 members
  • Unit members status is visible on HUD
  • Unit leader can issue Formation and Battle Orders

Orders[ | ]

Unit Leader can issue 2 types of Orders to his Unit members:

  • Formation Orders
  • Battle Orders

These orders are issued by according abilities that are unlocked at certain levels of Unit and formation skill.

Formation Orders[ | ]

These types of orders create a visible shape on the ground around Unit leader. If the Unit Leader is riding a horse the shape becomes larger. That shape is visible only to Unit members. Each type of formation grants various positive effects and should be used according to the current battle situation. Magnitude of applied effects depends both on leader's and members Unit and formation skill level. Global cooldown on all formations currently is 20 seconds (new formation or cancel can be issued only after 20 seconds from a previous one). Orders have 10 seconds cooldown.

Formation Name Corresponding ability Formation Shape Effects
Wedge Formation wedge Formation wedge Wedge 1
Momentum
Momentum

Penetration
Penetration
Wall Formation wall Formation wall Wall 1
Defence
Defence!

Slowed
Slowed
Circle Formation circle Formation circle Circle 1
Accelerated
Accelerated

Balanced breath
Balanced Breath
Wedgeformation Wallformation Circleformation
Wedge Formation
Wall Formation
Circle Formation
Formation
On the move

Battle Orders[ | ]

These type of orders provide even more situational positive effects. To receive these positive buffs Unit members must be in formation (inside formation shape). Unit members that were outside of the formation shape will NOT receive any bonuses.

Battle Order Name Corresponding ability Effects
Hold your ground! Order hold Order hold
Slowed
Slowed (10% - 20%)


Defence
Defence! (20% - 50%)
Charge! Order charge Order charge
Accelerated
Accelerated (10% - 50%)

Momentum
Momentum

Penetration
Penetration

Momentum
Hurried Breath

Move, Move, Move! Order move Order move
Accelerated
Accelerated (10% - 50%)

Balanced breath Balanced Breath

Order move Shaky hands

Order move Move, move!


Training Tips[ | ]

Have a piece of advice for effective training? Edit this section and place it here!

  • While executing Formation Orders require the player to be in a unit, Battle Orders as of now do not. This can be used to level up Unit and formation alone after the player hits level 30, because this unlocks the first Battle Order command which removes the requirement of a second player to form a unit.

Bugs[ | ]

  • (1/25/17) The glowing shapes for the formations do not rotate voluntarily. After starting a new unit and selecting an order They face the direction you are facing (ex. if you look north and yell wall formation it will face east to west longways). However the moment you take a step they will involuntarily rotate and not be able to be rotated again. The wall formation will be northwest to southeast longways and the wedge formation will point east by northeast, with you at the head of the wedge. This is not just a graphical issue because friendlies will see the formation rotate too, and will receive bonuses before and after the involuntary rotation when they are in the shape. Because the formations do not rotate, you can't set up a proper formation to face the enemy. The circle formation is the only formation that still works.
  • (1/25/17) The Unit list with all your unit members bugs often, it doesn't always remain updated in real-time, it sometimes says people are in the group when they really aren't, but you can't kick them from the unit either, it sometimes doubles names and shows a person twice, and people randomly drop out of the unit. This can be really annoying when trying call formations because people aren't receiving or providing unit benefits when they should be. This tends to bug more and more as you try to invite more people.

References[ | ]




Combat skills
Mounted Fighting Mastery Cavalry Heavy Horse Handling Knight Lancing Lancer
Militia Service Militia Spear Mastery Spearman Poleaxes Mastery Guard
Axe And Mace Mastery Footman 1H Blade Mastery Swordsman Shield Mastery Huscarl
Throwing Weaponry Slinger Bows Mastery Archer Combat Preparation Ranger
2H Blade Mastery Assaulter 2H Axes Mastery Vanguard War Cries Berserker
Independent combat skills
Unit Formation Unit and formation Equipment Maintain Equipment maintain First Aid Battle Survival Demolition Demolition
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