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Life is Feudal Wiki
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Hunger
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== MMO == ''Got a major overhaul, no exact data known so far.'' Hunger is depleted by [[Hard_stamina|Hard Stamina]] regeneration. If the [[Status_bars|hunger status bar]] reaches zero it will start to deplete your [[Soft HP]] resulting in a hunger fainting and [[death]]. Also current Hunger influences rate of gaining experience, see lower. === Food Multiplier === Food multiplier allows to gain more experience per each action. Each action has some base value of exp, that is multiplied by the Food multiplier to get the real exp increase. Also as a side effect it increases the gain of [[Attributes]] (again for any actions). The base value of Food multiplier is 0.5. The exact maximum value is unknown but before the wipe in Spring 2020 it was around 5.0, after the wipe it was roughly doubled and is somewhere between 8 and 10. Thus properly using the Food multiplier you may be able to increase your experience gain by a factor of almost 20. The game server stores the Food Complexity of last 35-45 meals your character has eaten. Let us name this number of meals your Particularity. Different people report different values of Particularity; there were some tests that show possibility that it depends on Willpower. It was reported that it equals 38 for low Willpower and 43 for maximum Willpower; those numbers were not tested extensively. Each piece of food that you eat has its own Food multiplier (see explanation below); the game presumably takes the average of multipliers of the last [your Particularity] meals. To get this multiplier from a meal it is required, that it was not repeated among the last [Particularity] meals. We do not know exactly what happens if a meal is repeated; two theories are that either you get a default multiplier of 0.5 for it, or that you get half of its multiplier. <br />Finally, the resulting multiplier is also diminished by current Hunger. Exact formula unknown, feel free to contribute. === Food multiplier of a meal === Food multiplier of a meal is basically the sum of qualities of its ingridiends, divided by 50 (it was 100 before the patch of Spring 2020). So a basic 1-component meal can have a multiplier of 2.0 or even less, and a 5-component food can have a multiplier of 10.0. Note that this formula may be not entirely correct -- perhaps +0.5 is added for consistency so that even very bad quality 1-component food doesnt make your multiplier close to zero. <br />
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