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Armor
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'''Armor''' is a protective covering that is used to prevent damage from being inflicted to an object or individual by direct contact weapons or projectiles, usually during [[combat]]. Personal armor is used to protect soldiers and horse armor to produce [[Heavy warhorse]]. Value of [[Resistance|damage resist]] means how much received damage is reduced. All damage resists in this article are for armor of 50 quality. Better quality of armor gives bigger value of percentage damage reduction. Fragility is responsible for lowering the amount of damage reduction/resistance the armor provides based on the amount of remaining durability. Higher fragility means higher damage reduction loss per hit. ==Padded== ===Novice=== Reduction of received damage (q50) {| class="wikitable sortable" |- !Slashing resist !Piercing resist !Chopping resist !Blunt resist !Siege resist !Fragility |- |<center>25.5 %</center>||<center>25.5 %</center>||<center>25.5 %</center>||<center>51 %</center>||<center>51 %</center>||<center>5.04</center> |} <dpl> category = Novice_padded_armor uses = Template:Infobox_item tablesortcol = 8 include = {Infobox item}.item_list-armor format = {{Infobox_item.item_list-armor/Header_format}},\n,, </dpl> ===Regular=== Reduction of received damage (q50) {| class="wikitable sortable" |- !Slashing resist !Piercing resist !Chopping resist !Blunt resist !Siege resist !Fragility |- |<center>28.9 %</center>||<center>28.9 %</center>||<center>28.9 %</center>||<center>57.8 %</center>||<center>57.8 %</center>||<center>2.28</center> |} <dpl> category = Regular_padded_armor uses = Template:Infobox_item tablesortcol = 8 include = {Infobox item}.item_list-armor format = {{Infobox_item.item_list-armor/Header_format}},\n,, </dpl> ===Heavy=== Reduction of received damage (q50) {| class="wikitable sortable" |- !Slashing resist !Piercing resist !Chopping resist !Blunt resist !Siege resist !Fragility |- |<center>34 %</center>||<center>34 %</center>||<center>34 %</center>||<center>59.5 %</center>||<center>59.5 %</center>||<center></center> |} <dpl> category = Heavy_padded_armor uses = Template:Infobox_item tablesortcol = 8 include = {Infobox item}.item_list-armor format = {{Infobox_item.item_list-armor/Header_format}},\n,, </dpl> ===Royal=== Reduction of received damage (q50) {| class="wikitable sortable" |- !Slashing resist !Piercing resist !Chopping resist !Blunt resist !Siege resist !Fragility |- |<center>34 %</center>||<center>42.5 %</center>||<center>42.5 %</center>||<center>68 %</center>||<center>76.5 %</center>||<center></center> |} <dpl> category = Royal_padded_armor uses = Template:Infobox_item tablesortcol = 8 include = {Infobox item}.item_list-armor format = {{Infobox_item.item_list-armor/Header_format}},\n,, </dpl> ==Leather== ===Novice=== Reduction of received damage (q50) {| class="wikitable sortable" |- !Slashing resist !Piercing resist !Chopping resist !Blunt resist !Siege resist !Fragility |- |<center>26.35 %</center>||<center>26.35 %</center>||<center>25.5 %</center>||<center>25.5 %</center>||<center>51 %</center>||<center>4.92</center> |} <dpl> category = Novice_leather_armor uses = Template:Infobox_item tablesortcol = 8 include = {Infobox item}.item_list-armor format = {{Infobox_item.item_list-armor/Header_format}},\n,, </dpl> ===Regular=== Reduction of received damage (q50) {| class="wikitable sortable" |- !Slashing resist !Piercing resist !Chopping resist !Blunt resist !Siege resist !Fragility |- |<center>29.75 %</center>||<center>29.75 %</center>||<center>25.5 %</center>||<center>25.5 %</center>||<center>57.8 %</center>||<center>2.40</center> |} <dpl> category = Regular_leather_armor uses = Template:Infobox_item tablesortcol = 8 include = {Infobox item}.item_list-armor format = {{Infobox_item.item_list-armor/Header_format}},\n,, </dpl> ===Heavy=== Reduction of received damage (q50) {| class="wikitable sortable" |- !Slashing resist !Piercing resist !Chopping resist !Blunt resist !Siege resist !Fragility |- |<center>34.85 %</center>||<center>34.85 %</center>||<center>25.5 %</center>||<center>25.5 %</center>||<center>59.5 %</center>||<center>2.40</center> |} <dpl> category = Heavy_leather_armor uses = Template:Infobox_item tablesortcol = 8 include = {Infobox item}.item_list-armor format = {{Infobox_item.item_list-armor/Header_format}},\n,, </dpl> ===Royal=== Reduction of received damage (q50) {| class="wikitable sortable" |- !Slashing resist !Piercing resist !Chopping resist !Blunt resist !Siege resist !Fragility |- |<center>43.35 %</center>||<center>43.35 %</center>||<center>34 %</center>||<center>34 %</center>||<center>76.5 %</center>||<center></center> |} <dpl> category = Royal_leather_armor uses = Template:Infobox_item tablesortcol = 8 include = {Infobox item}.item_list-armor format = {{Infobox_item.item_list-armor/Header_format}},\n,, </dpl> ==Scale== ===Novice=== Reduction of received damage (q50) {| class="wikitable sortable" |- !Slashing resist !Piercing resist !Chopping resist !Blunt resist !Siege resist !Fragility |- |<center>25.5 %</center>||<center>51 %</center>||<center>17 %</center>||<center>25.5 %</center>||<center>25.5 %</center>||<center>2.20</center> |} <dpl> category = Novice_scale_armor uses = Template:Infobox_item tablesortcol = 8 include = {Infobox item}.item_list-armor format = {{Infobox_item.item_list-armor/Header_format}},\n,, </dpl> ===Regular=== Reduction of received damage (q50) {| class="wikitable sortable" |- !Slashing resist !Piercing resist !Chopping resist !Blunt resist !Siege resist !Fragility |- |<center>28.9 %</center>||<center>57.8 %</center>||<center>19.55 %</center>||<center>28.9 %</center>||<center>28.9 %</center>||<center>1.50</center> |} <dpl> category = Regular_scale_armor uses = Template:Infobox_item tablesortcol = 8 include = {Infobox item}.item_list-armor format = {{Infobox_item.item_list-armor/Header_format}},\n,, </dpl> ===Heavy=== Reduction of received damage (q50) {| class="wikitable sortable" |- !Slashing resist !Piercing resist !Chopping resist !Blunt resist !Siege resist !Fragility |- |<center>34 %</center>||<center>59.5 %</center>||<center>25.5 %</center>||<center>34 %</center>||<center>34 %</center>||<center>1.35</center> |} <dpl> category = Heavy_scale_armor uses = Template:Infobox_item tablesortcol = 8 include = {Infobox item}.item_list-armor format = {{Infobox_item.item_list-armor/Header_format}},\n,, </dpl> ===Royal=== Reduction of received damage (q50) {| class="wikitable sortable" |- !Slashing resist !Piercing resist !Chopping resist !Blunt resist !Siege resist !Fragility |- |<center>42.5 %</center>||<center>76.5 %</center>||<center>25.5 %</center>||<center>42.5 %</center>||<center>42.5 %</center>||<center>1.00</center> |} <dpl> category = Royal_scale_armor uses = Template:Infobox_item tablesortcol = 8 include = {Infobox item}.item_list-armor format = {{Infobox_item.item_list-armor/Header_format}},\n,, </dpl> ==Chainmail== ===Novice=== Reduction of received damage (q50) {| class="wikitable sortable" |- !Slashing resist !Piercing resist !Chopping resist !Blunt resist !Siege resist !Fragility |- |<center>25.5 %</center>||<center>25.5 %</center>||<center>51 %</center>||<center>17 %</center>||<center>17 %</center>||<center>2.94</center> |} <dpl> category = Novice_chainmail_armor uses = Template:Infobox_item tablesortcol = 8 include = {Infobox item}.item_list-armor format = {{Infobox_item.item_list-armor/Header_format}},\n,, </dpl> ===Regular=== Reduction of received damage (q50) {| class="wikitable sortable" |- !Slashing resist !Piercing resist !Chopping resist !Blunt resist !Siege resist !Fragility |- |<center>28.9 %</center>||<center>28.9 %</center>||<center>57.8 %</center>||<center>19.55 %</center>||<center>19.55 %</center>||<center>2.12</center> |} <dpl> category = Regular_chainmail_armor uses = Template:Infobox_item tablesortcol = 8 include = {Infobox item}.item_list-armor format = {{Infobox_item.item_list-armor/Header_format}},\n,, </dpl> ===Heavy=== Reduction of received damage (q50) {| class="wikitable sortable" |- !Slashing resist !Piercing resist !Chopping resist !Blunt resist !Siege resist !Fragility |- |<center>34 %</center>||<center>34 %</center>||<center>59.5 %</center>||<center>25.5 %</center>||<center>17 %</center>||<center>1.34</center> |} <dpl> category = Heavy_chainmail_armor uses = Template:Infobox_item tablesortcol = 8 include = {Infobox item}.item_list-armor format = {{Infobox_item.item_list-armor/Header_format}},\n,, </dpl> ===Royal=== Reduction of received damage (q50) {| class="wikitable sortable" |- !Slashing resist !Piercing resist !Chopping resist !Blunt resist !Siege resist !Fragility |- |<center>42.5 %</center>||<center>42.5 %</center>||<center>76.5 %</center>||<center>25.5 %</center>||<center>25.5 %</center>||<center>0.92</center> |} <dpl> category = Royal_chainmail_armor uses = Template:Infobox_item tablesortcol = 8 include = {Infobox item}.item_list-armor format = {{Infobox_item.item_list-armor/Header_format}},\n,, </dpl> ==Plate Armor== ===Iron Plate=== Reduction of received damage (q50) {| class="wikitable sortable" |- !Slashing resist !Piercing resist !Chopping resist !Blunt resist !Siege resist !Fragility |- |<center>51 %</center>||<center>29.75 %</center>||<center>25.5 %</center>||<center>25.5 %</center>||<center>17 %</center>||<center>1.80</center> |} <dpl> category = Novice_plate_armor uses = Template:Infobox_item tablesortcol = 8 include = {Infobox item}.item_list-armor format = {{Infobox_item.item_list-armor/Header_format}},\n,, </dpl> ===Half Plate=== Reduction of received damage (q50) {| class="wikitable sortable" |- !Slashing resist !Piercing resist !Chopping resist !Blunt resist !Siege resist !Fragility |- |<center>57.8 %</center>||<center>34.85 %</center>||<center>28.9 %</center>||<center>28.9 %</center>||<center>19.55 %</center>||<center>1.10</center> |} <dpl> category = Half_plate uses = Template:Infobox_item tablesortcol = 8 include = {Infobox item}.item_list-armor format = {{Infobox_item.item_list-armor/Header_format}},\n,, </dpl> ===Full Plate=== Reduction of received damage (q50) {| class="wikitable sortable" |- !Slashing resist !Piercing resist !Chopping resist !Blunt resist !Siege resist !Fragility |- |<center>59.5 %</center>||<center>43.35 %</center>||<center>34 %</center>||<center>34 %</center>||<center>17 %</center>||<center>0.90</center> |} <dpl> category = Fullplate uses = Template:Infobox_item tablesortcol = 8 include = {Infobox item}.item_list-armor format = {{Infobox_item.item_list-armor/Header_format}},\n,, </dpl> ===Royal Fullplate=== Reduction of received damage (q50) {| class="wikitable sortable" |- !Slashing resist !Piercing resist !Chopping resist !Blunt resist !Siege resist !Fragility |- |<center>76.5 %</center>||<center>51 %</center>||<center>42.5 %</center>||<center>42.5 %</center>||<center>25.5 %</center>||<center>0.60</center> |} <dpl> category = Royal_fullplate uses = Template:Infobox_item tablesortcol = 8 include = {Infobox item}.item_list-armor format = {{Infobox_item.item_list-armor/Header_format}},\n,, </dpl> ==Horse Armor== <dpl> category = Horse_Armor uses = Template:Infobox_item tablesortcol = 8 include = {Infobox item}.item_list-armor format = {{Infobox_item.item_list-armor/Header_format}},\n,, </dpl> [[Category:Armor]] [[de:Rüstungen]] [[fr:Armures]] [[ru:Доспехи]]
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