Weapons, special attacks, combos, finishers and attacks from some Wild animals can result in a wound, bleeding wound or fracture. Bleeding cannot occur without a wound. One wound type can be applied only once to a particular body part, e.g. there cannot be 2 fractures to the Torso or 3 bleeding wounds to the Right Arm.
- Mechanics for wounds, bleeding and fracture calculations depend on a weapon’s coefficient and victim's effective armor value. Wounds and fractures inflicted by combos are not affected by this mechanic.
- There can be no wound or fracture if the inflicted damage was less than 10.
- All wounds and fractures, regardless of body part last 30 mins.
- Bleeding lasts 2 minutes, basic damage inflicted to softHP 0.03 per second.
|Head||-20 Max HardHP||-4 Max SoftHP per minute||-20% Strength|
|Torso||-15 Max HardHP||-3 Max SoftHP per minute||-15% Strength|
|Left Arm||-5 Max HardHP||-2.1 Max SoftHP per minute||-5% Strength|
|Right Arm||-5 Max HardHP||-2.1 Max SoftHP per minute||-5% Strength|
|Left Leg||-10 Max HardHP||-2.1 Max SoftHP per minute||-10% Strength|
|Right Leg||-10 Max HardHP||-2.1 Max SoftHP per minute||-10% Strength|
|Wound, bleeding wound and a fracture on Character Window and applied effects|