Wound

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Weapons, special attacks, combos, finishers and attacks from some Wild animals can result in a wound, bleeding wound or fracture. Bleeding cannot occur without a wound. One wound type can be applied only once to a particular body part, e.g. there cannot be 2 fractures to the Torso or 3 bleeding wounds to the Right Arm.

From ver. 0.25.9.0 (19.04.2019)

  • Mechanics for wounds, bleeding and fracture calculations depend on a weapon’s coefficient and victim's effective armor value. Wounds and fractures inflicted by combos are not affected by this mechanic.
  • There can be no wound or fracture if the inflicted damage was less than 10.
  • All wounds and fractures, regardless of body part last 30 mins.
  • Bleeding lasts 2 minutes, basic damage inflicted to softHP 0.03 per second.
Body Part Wound Bleeding Fracture
Head -20 Max HardHP -4 Max SoftHP per minute -20% Strength
Torso -15 Max HardHP -3 Max SoftHP per minute -15% Strength
Left Arm -5 Max HardHP -2.1 Max SoftHP per minute -5% Strength
Right Arm -5 Max HardHP -2.1 Max SoftHP per minute -5% Strength
Left Leg -10 Max HardHP -2.1 Max SoftHP per minute -10% Strength
Right Leg -10 Max HardHP -2.1 Max SoftHP per minute -10% Strength


WoundsandFractures.png
Wound, bleeding wound and a fracture on Character Window and applied effects