- There is a minor problem with the last image (on the bottom right). If you look at it, with the names "Naptha" "Flux", you quickly think that these are the plants that do that and that's like in any other games it is a general truth. That later that you actually find out it is terribly wrong, because plants characteristics are random for each player (which is damn great). So I eventually suggest the same picture without the red marks.--IncuBMaddy (talk) 09:27, 9 December 2014 (UTC)
- Or add a note underneath the picture saying it is only an example and won't be the same for 'you'. But re-doing the picture with out the Naptha and Flux categories would maybe be best. Deantwo (talk) 10:47, 9 December 2014 (UTC)
If You can ONLY find properties of herbs you gathered yourself, why does it say: "If you have someone else in your group doing herbalism(*) you can trade herbs you don't use to make Flux with them, and cooperatively make more Flux by sharing the herbs they use with the herbs you use."
What I believe it should say that you can only find properties of herbs when you mix them, no matter who gathered them.
Caution the herbs you mix must be in your inventory. I spent many hours mixing various combinations, each brought in from a bark box. The "process" seemed to work - i.e. progress bar, etc, and even "unknown / strength / unknown" for some that had been discovered earlier, that happened to be in my inventory. I suggest the authors abort attempts to mix herbs from other than your inventory, i.e. with a message such as "you can't mix herbs that aren't from your inventory".
(*) the other person doesn't have to be a herbalist, (which I take to mean "mixing herbs"), they just have to gather them for you. They MAY mix them also, but their MIXING results won't have anything to do with yours.