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Status bars

Status bars are numbered representations of the player character in the world of Life is Feudal which can change during gameplay.

Hitpoints[ | ]

Status bars-HP

Soft Hitpoints (sHP)[ | ]

Represents how conscious your character is. If it drops below 0, then your character will be in a Knocked out state. Measured from -100 to 100-200 (depends on Constitution attribute). Represented by the upper red bar in the user interface.

Hard Hitpoints (hHP)[ | ]

Represents how healthy your character is. If it drops below 0, then your character will be dead. Measured from 0 to 100-200 (depends on Constitution attribute). Represented by the lower red bar in the user interface.

  • Increased by: Regeneration, Healing skill abilities
  • Decreased by: Combat damage, falling or impact damage, wounds, poisons etc.

Stamina[ | ]

Status bars-stamina

Soft Stamina (sStam)[ | ]

Quick action stamina. If it reaches 0, then your character will briefly lose it's breath and won't be able to perform almost all actions and abilities. Measured from 0 to 100-200 (depends on Willpower attribute). Represented by the upper yellow bar in the user interface.

MMO only: You will leave the combat stance and be slowed down for 5 seconds, not able to interact with anything.

YO only: You will stop and stand still to get back to breath.

  • Increased by: Regeneration
  • Decreased by: Almost all actions, combat and abilities

Hard Stamina (hStam)[ | ]

Marathon amount of your stamina. Measured from 0 to 100-200 (depends on Willpower attribute) It takes approximately 40 seconds to regenerate 1 hard stamina point. 1 hard stamina point will regenerate 100 soft stamina points. Represented by the lower yellow bar in the user interface.

YO only: If it reaches 0, then your character will be totally exhausted and won't be able to regenerate soft stamina.

Hunger and Food Quality[ | ]

Status bars- hunger and food Q

Hunger[ | ]

How hungry your character is. Measured from 0 to 100. Used to regenerate hard stamina. Represented by the Green bar in the user interface.

For more information, read the Hunger page.

Food Quality[ | ]

How good is the food your character is eating.

MMO only: Higher value affects how much experience per action is gained. Measured from 0.5 to 5.5.

YO only: Higher value affects how quickly your skills raise. Measured from 0.5 to 5.5. The last 5 meals are taken into account. This is located in the stat tab (default key: P).

  • Increased by: High quality food, complex food
    • MMO only: Following a food rotation of about 50 different meals without repeating them in the meantime.
  • Decreased by: Low quality food, complex food, getting hungrier
    • MMO only: Eating the same meals over and over again.

For more information, read the Hunger page.

Alignment[ | ]

Status bars- alinment

Represents how good or evil your character is. Measured from -1000 to 1000. This is represented by the diamond numbered icon on the user interface.

  • Decreased by: Attacking a neutral person, killing a neutral person, looting a neutral tombstone, being marked as trespasser on a claim without enter permissions

For more information, read the Alignment page.

Additional Information[ | ]

Not updated to match the MMO-version 0.2.0 or later!

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