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If a [[guild]] in the [[Green world]] behaves too aggressively, it may be ostracized by other guilds. This will happen if the guild takes up arms in too many [[war]]s and/or if many guilds set a ‘Hostile’ standing towards this guild. The ostracized guild receives the status, ‘Derelicted’ and oblique line on a guild [[heraldry]] appears. If this guild has a Tier 1 [[monument]], their monument and its [[Town Claim]] becomes vulnerable to any damage during [[Judgment Hour]]s. |
If a [[guild]] in the [[Green world]] behaves too aggressively, it may be ostracized by other guilds. This will happen if the guild takes up arms in too many [[war]]s and/or if many guilds set a ‘Hostile’ standing towards this guild. The ostracized guild receives the status, ‘Derelicted’ and oblique line on a guild [[heraldry]] appears. If this guild has a Tier 1 [[monument]], their monument and its [[Town Claim]] becomes vulnerable to any damage during [[Judgment Hour]]s. |
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Latest revision as of 05:55, 19 October 2019
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If a guild in the Green world behaves too aggressively, it may be ostracized by other guilds. This will happen if the guild takes up arms in too many wars and/or if many guilds set a ‘Hostile’ standing towards this guild. The ostracized guild receives the status, ‘Derelicted’ and oblique line on a guild heraldry appears. If this guild has a Tier 1 monument, their monument and its Town Claim becomes vulnerable to any damage during Judgment Hours.
In other words, the Ostracism feature helps to neutralize overly aggressive guilds - it is a powerful instrument of Green world politics!