Native
Native residents of the main continent, they mainly appear in their camps, but have also started to roam across Godenland. The Knools tribes inhabit the Cursed Lands, fiefs where movable objects cannot be deployed and horses refuse to enter. The Natives have various high resistances so bringing a range of weaponry will increase chances of success against them. There are five distinguishing types of the natives.
Contents
Types of Natives[edit | edit source]
Mole[edit | edit source]
- Wields a pickaxe
- Vulnerable to slashing damage
Hunter[edit | edit source]
- Archer and axeman
- Vulnerable to blunt damage
Witch[edit | edit source]
- Thrower and reaper
- Vulnerable to slashing damage
Bear[edit | edit source]
- Wields a 2-handed axe
- Vulnerable to blunt damage
Chieftain[edit | edit source]
- Wields a 2-handed sword
- Vulnerable to siege damage