Mounted fighting mastery
This page contains information of an old version and is now only used for investigation work.
|Mounted fighting mastery|
|Secondary||Intellect||Unlocks||Lancing & Heavy horse handling|
|All||Maximum quality of cavalry weapons that can be effectively used.
A chance to remain in the saddle when a horse rears up.
|0||Can use one-handed weapons while mounted.
Can ride Warhorses.
|30||Cavalry attacks become twice as fast.
Can ride Hardy Warhorses.
|60||A lower chance of falling out of saddle in battle.
Can ride Spirited Warhorses.
|90||"Iron grip" - no one will be able to throw you out of the saddle for a short period of time|
|Skill ID 28|
Mounted fighting mastery is one of the three tier 2 combat skills in the Chivalry branch. It allows to ride warhorses and perform combat actions while mounted. Level 30 of Chivalry is required to learn this skill. To increase Mounted fighting mastery past level 30, Chivalry skill must be at level 60.
Horses available[edit | edit source]
|Horse type||Skill level required||Hitpoints|
|Mounted fighting mastery: 0|
|Mounted fighting mastery: 30|
|Mounted fighting mastery: 60|
Training Tips[edit | edit source]
Have a piece of advice for effective training? Edit this section and place it here!
References[edit | edit source]
|Cavalry||→ Knight||→ Lancer|
|Militia||→ Spearman||→ Guard|
|Footman||→ Swordsman||→ Huscarl|
|Slinger||→ Archer||→ Ranger|
|Assaulter||→ Vanguard||→ Berserker|
|Independent combat skills|