Luck

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Luck is an unique Stat. It can be increased by equipping jewelry, eating 5 ingredient food or being blessed by another player with "God's Love" from Piety 90.

Cap[edit | edit source]

The luck cap for the MMO is 100. 100 Luck doubles the default chances of the actions listed below:

Effect[edit | edit source]

Luck affects almost all crafting and combat abilities and provides different bonuses, like:

  • The duration of crafting bars can get a speed boost, you perform that single action faster then. The shown message in the system chat is the following: You were lucky enough to find a faster way to perform that action!
  • Most skills grant a +10 Luck buff to all their actions once the skill has reached 100.
  • There are a few random events that drop single items like catching a linen rope while fishing, finding some eggs in a tree or a primitive knife while mixing herbs. Their chance to happen gets increased by luck too.
  • Luck also affects combat because it affects the chance of breaking bones and inflicting wounds aswell as preventing them. It also affects the chance of surviving a lethal hit with Battle survival.
Skill Level Action Base Chance Luck Effect
Artisan 90 (100) Use shovel 1% (1.5%) Chance to find minerals during terraforming actions
Mining 0 Mine ore 1% Chance to obtain regional ore during mining (not digging) actions
? Mine ore 2% (2.5%) Chance to find raw or rough gems during mining (not digging) actions
? Mine ore 1% (1.5%) Chance to find minerals during mining (not digging) actions
Precious Prospecting 60 (90) Hew gems 25% (50%) Chance to successfully hew raw or rough gems
0 Wash ore ? Chance to successfully find nuggets [1]
Jewelry 90 (100) Create Jewelry 0.1% (?) Chance to craft exceptional jewelry (+20% quality and creator's signature)
Forestry 0 Gather Sprouts ? Chance to collect sprouts at a higher quality than the tree
90 (100) Uproot 6% (?) Chance to find minerals from uprooting tree stumps
Carpentry 0 Saw out boards 5% Chance to obtain regional hardwood or softwood boards
60 Create shields 15% Chance to develop a blueprint for the heavy version of the crafted shield
Bowcraft 90 (100) Craft archer's gear 0.1% (?) Chance to craft exceptional bows and crossbows (+20% quality and creator's signature)
Weaponsmithing 90 (100) Forge weapons 0.1% (?) Chance to craft exceptional weapons (+20% quality and creator's signature)
Armorsmithing 60 Make armor 15% Chance to develop a blueprint for the next tier armor of the same armor part and type.
90 (100) 0.1% (?) Chance to craft exceptional armor (+20% quality and creator's signature)
Farming 0 Sow wild / Sow 10% / 5% Chance to sow out crops that have +1 higher quality than the lowest value of effective farming skill, quality of used seeds, fresh water and soil [2]
0 Harvest crops 10% / 5% Chance to harvest crops with a +1 quality than the growing crop.
0 Harvest crops 5% Chance to obtain regional flax stems
Cooking 90 (100) Extract beverage 0.1% (?) Chance to craft exceptional beverages (+20% quality and creator's signature)
Tailoring 60 Sew armor 15% Chance to develop a blueprint for the next tier armor of the same armor part and type.
90 0.1% (?) Chance to craft exceptional armor (+20% quality and creator's signature)
Herbalism 0 Mix a preparation 10% Chance to mix preparations with 0.5 higher magnitude
Healing 0 Treat 10% Chance to apply a bedrest of any type with a shorter duration
Alchemy 0 Mix a cocktail 10% Chance to mix cocktails with 0.5 higher magnitude
100 Transmute into Gold 1% Chance to transmute lumps of iron into gold nuggets
Hunting 0 Fish 15% Chance to catch the rare fish from that region
0 Slaughter 5% Chance to obtain regional furs from slaughtering rabbits in the inventory
0 20% Chance to obtain animal parts from slaughtering rabbits and chickens in the inventory
0 Skin 5% Chance to obtain regional hides from skinned animals
90 5% Chance to obtain animal parts from skinned animals
Animal Lore 0 Slaughter 5% Chance to obtain regional hides from slaughtered animals in stables
0 20% Chance to obtain animal parts from slaughtering animals in stables
Warhorse training 0 Train warhorse ? Chance to finish the training faster
Mentoring 0 Become Mentor 0.15% Chance to teach the chosen skill at the level of the chosen skill and not getting capped by the mentoring skill

References[edit | edit source]

  1. In 0.2 and 0.2.5 Luck didnt apply to this chance despite what the description of skill says. According to the patchnotes of 17.04.2020 it should now work. Testing is required.
  2. Evidence shows that this chance becomes lower the higher is current quality of seeds, similarly to raising animals. It looks like this is not true for harvesting, however. More testing is required.