Luck

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Luck is an unique Stat. It can be increased by equipping jewelry, eating 5 ingredient food or being blessed by another player with "God's Love" from Piety 90.

Cap[edit | edit source]

The luck cap for the MMO is 100. 100 Luck doubles the default chances of the actions listed below:

Effect[edit | edit source]

Luck affects almost all crafting and combat abilities and provides different bonuses, like:

  • The duration of crafting bars can get a speed boost, you perform that single action faster then. The shown message in the system chat is the following: You were lucky enough to find a faster way to perform that action!
  • Most skills grant a +10 Luck buff to all their actions once the skill has reached 100.
  • There are a few random events that drop single items like catching a linen rope while fishing, finding some eggs in a tree or a primitive knife while mixing herbs. Their chance to happen gets increased by luck too.
  • Luck also affects combat because it affects the chance of breaking bones and inflicting wounds aswell as preventing them. It also affects the chance of surviving a lethal hit with Battle survival.
Skill Level Action Base Chance Luck Effect
Artisan 90 (100) Use shovel 1% (1.5%) Chance to find minerals during terraforming actions
Mining 0 Mine ore 1% Chance to obtain regional ore during mining (not digging) actions
? Mine ore 2% (2.5%) Chance to find raw or rough gems during mining (not digging) actions
? Mine ore 1% (1.5%) Chance to find minerals during mining (not digging) actions
Precious Prospecting 60 (90) Hew gems 25% (50%) Chance to successfully hew raw or rough gems
0 Wash ore ? Chance to successfully find nuggets [1]
Jewelry 90 (100) Create Jewelry 0.1% (?) Chance to craft exceptional jewelry (+20% quality and creator's signature)
Forestry 0 Gather Sprouts ? Chance to collect sprouts at a higher quality than the tree
90 (100) Uproot 6% (?) Chance to find minerals from uprooting tree stumps
Carpentry 0 Saw out boards 5% Chance to obtain regional hardwood or softwood boards
60 Create shields 15% Chance to develop a blueprint for the heavy version of the crafted shield
Bowcraft 90 (100) Craft archer's gear 0.1% (?) Chance to craft exceptional bows and crossbows (+20% quality and creator's signature)
Weaponsmithing 90 (100) Forge weapons 0.1% (?) Chance to craft exceptional weapons (+20% quality and creator's signature)
Armorsmithing 60 Make armor 15% Chance to develop a blueprint for the next tier armor of the same armor part and type.
90 (100) 0.1% (?) Chance to craft exceptional armor (+20% quality and creator's signature)
Farming 0 Sow wild / Sow 10% / 5% Chance to sow out crops that have +1 higher quality than the lowest value of effective farming skill, quality of used seeds, fresh water and soil
0 Harvest crops 10% / 5% Chance to harvest crops with a +1 quality than the growing crop.
0 Harvest crops 5% Chance to obtain regional flax stems
Cooking 90 (100) Extract beverage 0.1% (?) Chance to craft exceptional beverages (+20% quality and creator's signature)
Tailoring 60 Sew armor 15% Chance to develop a blueprint for the next tier armor of the same armor part and type.
90 0.1% (?) Chance to craft exceptional armor (+20% quality and creator's signature)
Herbalism 0 Mix a preparation 10% Chance to mix preparations with 0.5 higher magnitude
Healing 0 Treat 10% Chance to apply a bedrest of any type with a shorter duration
Alchemy 0 Mix a cocktail 10% Chance to mix cocktails with 0.5 higher magnitude
100 Transmute into Gold 1% Chance to transmute lumps of iron into gold nuggets
Hunting 0 Fish 15% Chance to catch the rare fish from that region
0 Slaughter 5% Chance to obtain regional furs from slaughtering rabbits in the inventory
0 20% Chance to obtain animal parts from slaughtering rabbits and chickens in the inventory
0 Skin 5% Chance to obtain regional hides from skinned animals
90 5% Chance to obtain animal parts from skinned animals
Animal Lore 0 Slaughter 5% Chance to obtain regional hides from slaughtered animals in stables
0 20% Chance to obtain animal parts from slaughtering animals in stables
Warhorse training 0 Train warhorse ? Chance to finish the training faster
Mentoring 0 Become Mentor 0.15% Chance to teach the chosen skill at the level of the chosen skill and not getting capped by the mentoring skill

References[edit | edit source]

  1. In 0.2 and 0.2.5 Luck didnt apply to this chance despite what the description of skill says. According to the patchnotes of 17.04.2020 it should now work. Testing is required.