Life Is Feudal Wiki:Community portal

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Italian Translation[edit source]

Hello, the italian community of this game is expanded...i wish help them better with a wiki translated in italian. can i do that ?

Yes. We ask that you begin your translation here by just creating pages in Italian and adding "/it" to the page names for ease of identification, as demonstrated in this category. Once you have a reasonable number of pages translated, we can create a special wiki entirely in Italian, like the French wikiGame widow (talk) 20:51, 19 June 2016 (UTC)

Combining identical Inventory items[edit source]

The other day, I single-clicked some oak sprouts, and to my amazement all sprouts moved to be in one stack. For the rest of that session (i.e. until crash/exit/disconnect) left-clicking any inventory item caused them to consolidate.

I assume I had "gotten into some mode" (maybe a stuck key or something). Anyone know?

P.S. I also discovered (and wished it had been documented in F1 key help) that if you have 2 Windows open for ex inventory and forge, you can control-left-click an item to move it to the other window!!!.

P.P.S. the above reminds me: How about a "FAQ" page where people could add little 1-2 line tips like the boldface comment above?

WardXmodem (talk) 20:35, 4 November 2015 (UTC)

Even if my answer comes years to late...maybe this helps for others. You should always report bugs to the devs. Like writing it in the forums or on the official discord. They do read bug reports all the time. "How about a "FAQ" page where people could add little 1-2 line tips" I am in for a guides page, this could be very helpfull for the community. --Nekron35 (talk) 01:03, 12 November 2017 (UTC)

Recipe Template[edit source]

I think we should change the recipe template, because there are some items that need a specific tool type not a specific tool and there are some, which don't need any tool, but they need a device or a device type. The names are confusing as well "r1_requiredtool =" is the needed device, but "r1_equip1 =" is the needed tool?!? What is this "r1_cost1 =" option for? Zarannas (talk) 14:26, 14 October 2014 (UTC)

cost = skill needed, required tool Puts it below the "crafting line" where as equip1 2 or 3) puts it in the recipe line as equipment. Camberme (talk) 18:12, 14 October 2014 (UTC)
But there is no skill required for any tool... Zarannas (talk) 18:44, 14 October 2014 (UTC)
it's not for the tool, it's for the item being made.which is also held under r1_minskilllevel (so I guess a little redundant)Camberme (talk) 13:27, 15 October 2014 (UTC)
That why I don't got the point, as I already said, we should change the template. Zarannas (talk) 14:11, 15 October 2014 (UTC)
My only concern is there are some devices, where specific skill is needed. but then the template would have the "device required" shown below the crafting line, I like to read, Ingredient, Equipment, Device, Crafting box with info but then only Device would need a skill requirement. Instead right now it's Ingredient, Equipment, crafting box,with more info along with required device. I'm not skilled enough with the info boxes to show my proposed change :( Camberme (talk) 20:50, 15 October 2014 (UTC)
Required device should actually be starting tool as used by coding. This is the item you need in order to activate the craft, whether it's a branch, forge, or whatever. The cost for equipment I believe has something to do with durability loss, but I'm not entirely certain yet, haven't came across that in coding. I have successfully changed device required to starting tool. I'm planning on adding craft duration to the template as well, wish me luck with beginner coding knowledge. I also want to add the grid somewhere to crafts as well. Hope this section isn't dead, looking forward for some discussion to better improve the wiki which appears abandoned. Hope you guys enjoy all the extra information I've added over the past weeks, gonna help me as much as it's going to help everyone else. TrenixPL (talk) 21:11, 14 February 2016 (UTC)

Redundant categories[edit source]

My thought is that all those names like Category:Unmovable objects and so on are taken 1) from the developers' point of view, and 2) directly from the database, where it obviously makes more sense than in normal speech (you don't need to be reminded that a house is an unmovable object, for example). However, there are some cases where it may be useful. Example: Workbench can be moved. Kiln cannot be moved. Both are devices, that is - appliances that are not buildings but neither tools. Zennie01 (talk) 11:33, 11 October 2014 (UTC)

And about Craftable whatever - I don't even see the reason, as most of the things is craftable one way or another, maybe except raw materials like soil, meat, etc. Removing it should be easy, it's just a removal from Infobox Item template. Zennie01 (talk)

I think we should keep the craftable item category, because we could list raw materials and craftable items in the item kategory. Zarannas (talk) 14:23, 11 October 2014 (UTC)
Currently I'm translating the german wiki and tried to avoid redundant categories, if you have a look on Objects, Ressourcen and Raw materials and Animal parts. Don't got the time to do it in the english wiki as well... Zarannas (talk) 11:39, 11 October 2014 (UTC)
Here again whats the difference to Farm animals? Zarannas (talk) 12:21, 11 October 2014 (UTC)

I would agree the category seems to link to cows as an Item, then cows again... but as an item again, I don't see why it would do it twice.Camberme (talk) 14:41, 11 October 2014 (UTC)

This is a issue thats still present, I am at the moment working on this with good results. For example, I put all the sub-categorys from Category:Domestic animals to Farm animals, since Farm animals got created by Arrakis at a later point of time and I therefore think it was not by accident. Sometimes it takes me just some minutes or hours but with some category jungles it takes me days to find a good solution for it. The problem is, that sometimes the categorys were created by gamewidow (getting the data from gamefiles. Which is okey, since its better that none) and then sometimes the same type of categorys were created with a new name (sometimes more fitting one). Thats why I check the history of them and then decide from these informations what the better solution is. I am pretty sure Camberme didn't try to get into this anymore before he went inactive 2 years ago. Also, I do not write this as an answer to him or Zennie01 (who is also not active anymore) but more as a news & topic sealing or to coming Admins in the future. --Nekron35 (talk) 20:43, 11 November 2017 (UTC)
The game files suggest it is called Domestic animals (ID: 765), so gonna go with Category:Domestic animals. Since it isn't the farming skill that has to do with animals anyway, it is weird to call them farm animals. Deantwo (talk) 23:27, 4 March 2019 (UTC)

German Translation[edit source]

Hello, i would love to translate the wiki into german. Is this the right place to contact you?

Ikarobus (talk)

Certainly :) Read over our Translation Guidelines and start any time you wish. also, in the categories list above, i will add a column for German so that you can add the German category names there. Once we have main page and a few other important pages ready, i will have a German version created — Game widow (talk) 16:32, 28 September 2014 (UTC)

To be honest, this would be the first time for me working with the wiki system. I hope this does not discomfort you. Beside my inexperience in the given system im a pretty good writer (at least an german) and also pretty motivated. Am i right, that i need to create the german translation of the main page via the following link: ?

Also are there any good tutorials you could recommend me?

I am not at all discomfited by your lack of experience. I welcome new talent! However, I'm afraid we don't currently have any good tutorials, but one tip i can give you is that for links on a given wiki, you do not need the full url, only the pagename in double square brackets, for example [[Life is Feudal Wiki/de]] (as i have changed it above, and yes, that's the page you need to edit) — Game widow (talk) 01:11, 29 September 2014 (UTC)

So i recently translated the main page There are some problems with the system. It seems to be unable to find some of the links (red letters). What exactly i did wrong?

Also i would love to know how to add my timestamp with the name.

Again, you don't have to use urls as links, even in this section, so [[Life is Feudal Wiki/de]] is the way to structure a link. As for the red links on the page you created, they are working as designed: i.e. there are no pages called "Interaktion" or "Kampfsystem" so they would be red. So if you don't want them to be red, create them. — Game widow (talk) 14:12, 29 September 2014 (UTC)
To add a timestamp with your name, use four tildes (~), and to personalize what it says, fill in the "New signature" field on the main page of your preferences — Game widow (talk) 15:05, 29 September 2014 (UTC)
There is a tutorial-wiki called Mediawiki. I linked the german version, but there are different languages to select from, just scroll down on the main page.
I filled out as much of your table as ii could without taking the risk to fall asleep in front of my monitor, Game widow ;)
I would be pleased, if a native german could proofread my suggestions. DerSinharter (talk) 02:01, 30 September 2014 (UTC)
Worked through your suggestions. You did a nice job!
Ikarobus (talk) 13:46, 30 September 2014 (UTC)
Awesome work, i have requested the new German wiki and it should be available in the very near future. — Game widow (talk) 19:04, 5 October 2014 (UTC)
Looks like we're getting somewhere ^^ Thanks for your efforts! DerSinharter (talk) 17:24, 7 October 2014 (UTC)

Should we do the "see also" like in here or this one? --Zarannas (talk) 12:25, 9 October 2014 (UTC)

I think it's a nice addition to the overview of the Game/Wiki, to show there are similar objects/versions of a higher "tier". But to which place do you refer? ^^' DerSinharter (talk) 13:36, 9 October 2014 (UTC)
I think the first version is the better one, because you see everything on the first look and it's not so obtrusive. Zarannas (talk) 13:42, 9 October 2014 (UTC)
The first version is good for all items and stuff, but I think the other version fits better for pages like these. Zarannas (talk) 13:59, 9 October 2014 (UTC)
We should just use Version for the german wiki it looks better than every other version. Zarannas (talk) 14:20, 9 October 2014 (UTC)
I think the smaller variant is the better one. As you said it isn't that obstrusive. DerSinharter (talk) 14:38, 9 October 2014 (UTC)
The choice is entirely up to you — Game widow (talk) 17:46, 9 October 2014 (UTC)
How can I create the template for e.g. the infobox? I think we should list the recipies like here: Zarannas (talk) 18:12, 9 October 2014 (UTC)
Well, each item should have infobox item on its page, like this : Heavy scale tunic, and that includes recipe for the item as well as required skill. Unfortunately quite a lot of them are not filled, like this : Softwood board. Template Infobox item is here: Template:Infobox item, including some usage hint, and I've added the link to german version. Check that Heavy scale tunic as an example to see how it looks when it's filled. If you want to create completely new one, well, infobox item is a bit complicated but you can try to figure it out from Category:Templates or german version. Zennie01 (talk) 22:25, 10 October 2014 (UTC)

All advanced tools need a minimum skilllevel? E.g. Saw and Hatchet.I've tested it and you don't need any level for these tools. Any other informations about it? Zarannas (talk) 19:42, 10 October 2014 (UTC)

I'm just your liaison with Curse, i have not played the game and i know very little about it. — Game widow (talk) 20:14, 10 October 2014 (UTC)

We have to look through all the categories, most of them are redundant for e.g. Uncraftable objects and Resources or World objects and Buildings. It's just a mess! Zarannas (talk) 03:25, 11 October 2014 (UTC)

Craftable objects should be named Craftable items, because tools, weapons etc. are items. Crafted devices etc. don't have to be in Craftable objects, you can my suggestion. Zarannas (talk) 11:20, 11 October 2014 (UTC)
Hm, can we move this specific discussion to Life Is Feudal Wiki:Community portal until we agree on the structure of categories? My main concern is that this is a talk page of one (albeit the most important) user, while Community portal is probably easier reachable by other people as well, as it has a link on the sidebar :) And when we're done we'd just poke Game Widow to update categories. Zennie01 (talk) 11:22, 11 October 2014 (UTC)
OK, done and done. so for the new category (Craftable items), would that be in German? — Game widow (talk) 11:59, 11 October 2014 (UTC)
"Herstellbare Gegenstände" Zarannas (talk) 12:03, 11 October 2014 (UTC)