Guild

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Guild[edit | edit source]

Player-owned organizations in Life is Feudal are generally called Guilds. A Guild becomes a formal entity able to manage its members and grow a claim once it has succeeded in construction of a monument.

In Life is Feudal, the MMORPG, additional functionality will include the ability to manage political relations, declare war, and manage individual and group permissions on the Guild's claim.


Current design plans for Guild systems in Life is Feudal MMO, is as follows:[edit | edit source]

  • Edited - Becksyn

Player-owned organizations in Life is Feudal are generally called Guilds, but depending on different positions of these guilds in the world, they have different tiers or levels:

Band[edit | edit source]

Technically, a Band is not a guild at all, it is just a bunch of players that are trying to start their own fully efficient guild. Bands cannot participate in global politics by changing their standings towards other guilds. Members of Band can not bear guild titles or guild tags unlike other guilds. Bands do not own any land claims.

Minimum members: 1

  • Once the Band reaches 10 members in total, it becomes an Order.

Order[edit | edit source]

An Order is a guild without any land claims and with a minimum of 10 players that has started a persistent group. They are ideal for mercenaries and small guilds that want to be identified in a world. Orders can not participate in global politics by changing their standings towards other guilds. Members of Orders bear guild titles and guild tags. Orders can not own any land claims.

Minimum members: 10

  • Once the monument built, Order becomes a Country.

Country[edit | edit source]

A Country is a guild which has built a monument and thus owns some land. A Country can participate in global politics and change its standings relative to other Countries and Kingdoms. Members of a Country bear guild titles and guild tags. The Country has access to heraldry and its leader can design their own symbols that will be visible on the tabards and shield

Minimum members: 10

Dropping below 10 Members will result in the immediate destruction of the Guild Monument, and remove the claim in MMO leaving all objects in the area vulnerable to looting.

Kingdom[edit | edit source]

A Kingdom is a country which sends Ally request and at least one of them was accepted. A Kingdom works the same way as a country, but the Kingdom is a leading guild in an alliance of different guilds (vassals).

Minimum members: 10

Minimum number of vassal Countries: 1

[edit | edit source]