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= Nov 2013 = 248. I don't understand how tunnel decay is this going to affect you if you are living underground. Will you be burried alive or you will get stuck because the surrounding tunnels will decay? ::248) Decay will occur during server maintenance and if your previous log in point becomes burried - you will respawn at your bind point alive and intact. If it will happen that way, that your position will not be blocked by rock mass, but neighboring tunnels will be destroyed by decay, then you will have to dig out or simply recall home to your bind point. 249.There's a recall? What creates a bind spot? ::249) Yes, there will be a prayer that will act much like a recall in other games. Different residential structures (houses) have a certain amount of bind spots, that depend mostly on the size of that house. So building a house and binding to it will create your new respawn/recall point. 249a. Will be technically possible to live in a tunnel? Furnishing it and entering a door at the entrance? ::249a) You won't be able to place a house there, though you won't have a bind point there and won't be able to recall there directly. But still you will be able to place some small objects, furniture and some crafting devices inside. 250. Will it be possible, with enough sand/dirt to form an island? ::250) Yes, but you can not perform any actions while on float, so you will need to create some kind of foreland and then keep pouring sand at it's end, which will result in an island. 250a. I saw there would be 3 damage types (blunt, pierce, cut), but will one damage type be bound to a single attack or will it be mixed? For example, lets say im swinging a large weapon like great long bardiche. Will it only deal cut damage (it has a cutting edge) or will it deal mix of cut and blunt since its quite heavy weapon? Will morning stars deal portions of blunt and pierce due to their spikes and a large piece of metal ball at the end of it? Will great swords also deal partially blunt and partially cut? ::250a) No, we do not have mixed damage types ATM. One directional attack will deal only one type of damage. that means if you will shop with your longaxe - that will result in a slashing damage. And if you gonna thrust with it - then you gonna deal a minor blunt damage. ==== Q/A 251-260 ==== 251. What can we expect from ships other then a form of transport? ::251)Naval combat, large bulks of goods transport. But ships are in some of our stretch goals ATM 252. Will you be able to fight in the water? If yes, with what? ::252)No you can't 252a. Since IN and AROUND Starter city you won't be able to pvp, how will you prevent people from fleeing into those "safe zones" when dying? ::252a) We can not prevent that and we won't do that. If you want to gank someone - do that really fast or further from the Central City zone. 253. If you build a mine entrance close to the water level and you dig down, what will happen? Will you dig to water and that's it or is it possible to have ''underwater"tunnels? ::253) As soon as you will start floating insde your tunnel you won't be able to do anything, so you won't be able to continue your digging in that direction 253a. Are you planning any form of thievery or you just don't want it? What about a Lockpicking skill at least for hidden chests and so on? ::253a) It was asked many times. In our current situation i'd rather say "No" to such additional and ambiguous functionality. 254. what would happen if your enemies would then connect a water source to that? ::254) Huh? There is no fluid dynamics in our game. All water is on the same level all around the world. Neither there is thirst system, so cutting off from water sources won't change anything. 254a. How will Recall work? Tbh I don't like these forms of teleportation especially to get into your house... Sneaking behind someone opening his house's door is still a sandbox element, don't you think? And it may be too easy to save yourself when in trouble. ::254a) It won't be easy to save yourself at all, because recall will take some time to cast, will be interrupted with damage and can fail randomly (depending on your "Piety" skill). Sneaking into house will still be possible, if player is living near house and don't want to waste time to make a few steps into his house. 255. Is it possible to pump water out? ::255) No. 255a. Do the bonus Alpha Access Keys on the Kickstarter stack ? If i were to buy the 400β¬ Perk do i get my key + 5 for friends or do i get the 6keys from 400β¬ Perk + 4 from the 350β¬ Perk + 3 from the 300β¬ Perk and so on. The Site stated that ALL previous Bonus apply except the housing. ::255a) Bonuses from houses and included in alpha access doe not stuck. So in your case for a 400 you will receive 5+1 Alpha keys. 256. Are there mine doors? ::256) Not yet 256a. Will the alphakeys you get to share with your friends in the bigger Perkbundles on the Indiegogopage turn into the full game after release ? Or will my friends only be able to check out the alpha and have to pay again for the beta / final game ? ::256a)Yes, these keys are permanent. Alpha access rewards include all following stages access (Beta and release). I strongly suggest to ask campaign related questions on the campaign page itself. That will allow other campaign visitors to see those answers. 257. Can I reinforce cave walls so that a new tunnel can't be ppened there, ultimately changing my cave into an underground stronghold? ::257)) Nope, at least not now. But you will have to reinforce your walls with timber, to avoid caveins due to decay. 257a. With reference to the quote "And if they feel confident enough to leave safe newbie island and dive into the real medieval life on the main Continent, they will have to pay only once." that was posted on the Indiegogo campaign, will we only have to pay once to be able to access everything in the game? ::257a) Yes, only once. That is called B2P model. 258. Will there camels to ride on in the desert areas? ::258) No 259. Will we be able to make our own factions that own land and have their own flags and colours? ::259) Yes. Not sure when we will be able to implement heraldry tabards and capes, but at least they are planned. 260. Will there be an in-game auction/marketplace similar to the "Grand Exchange" in Runscape and other games where players can put their items up for sale and recieve offers? ::260) Yes. Players will be able to build a trading post, that will act as a access point to the global market, where players will be able to sell and buy stuff. But you will ahve to move goods and gold manually between those posts. Items won't teleport toward you. ==== Q/A 261-270 ==== 261. Will players be able to open stores or businesses where they can earn money from selling items? ::261) No. We plan only trading posts currently. But if you will build your own trading post, will provide it with cheap goods and a safe protection from raiders - that might be you successful business model :) 262. How much land will one person be able to claim?/ What will be done to prevent few people owning all land and to ensure that everyone gets some land for themselves? ::262) Personal claims will be limited (about around 500 sq. meters, but it is not final yet) and there will be only one claim possible. Guild claims will "fight" for territory. It is hard to explain, closest conception is like borders or cultural borders in Civilization series. 263. It was mentioned earlier that you didn't have any ideas yet on what the Pope's powers would be, or he would even be out on release. Any changes in this since then? ::263) according to our current situation there will be no Pope in the nearest future. 264. How do you increase your piety? Is it based on following the word of "god" or more that the church likes you? ::264) That is just a name of skill it is not a parameter. We do understand that it might sound wrong, but it is still so. And as other skills, you will be able to increase it by performing that skill's abilities. In case of "Piety" skill it is different prayers and blessings. Like "Prayer of safe home return" (recall) or blessing ability of higher level "Piety" players that will allow to avoid skill loss during battles and so on. 265. Is piety tied in any way to your alignment? ::265) Nope it is not. 266. Does a guild/nation have some kind of combined piety based on it's members/leaders? Perhaps in a way that effects relations with the church/pope? ::266)Nope, not in a current state of development. 267. How limited/unlimited will the "modular" part of building be? E.G. can I make a massive building with lots of rooms for all my guildies by combining alot of modules? ::267) Right now there are only fences and fortifications that are modular. Simple houses and buildings are premodelled. We had fully modular building system in our stretch goals, but seems there will be no in nearest future. 268. On a related note, can you add multiple stories to a building using modular housing? And once more, how limited is this? (Only based on materials used or is there some other limit as well?) ::268) Please, read previous answer. 269. What are the benefits to owning a house? There is storage but just how safe is it? Do you gain any benefits from having a bed in your house? (and/or logging of inside your house) ::269) It provides you with a certain amount of slots, that can be used to place beds there. Each bed in its turn provide with one binding slot, so you and your friends and guildmates can bind to that house and recall there or respawn there if they die. Houses can also be furnished with chests, wardrobes etc. to act as storage. 270. How specific can you set allowances to property? Could you potentially rent out your house? Could you make a giant house with lots of rooms and rent out "appartments"? ::270) No giant houses as stated in previous answers. There is no plan to make any game mechanics that will allow you to give your house for rent. ==== Q/A 271-280 ==== 271. Do guilds get any benefits besides their land-claims being bigger and not auto-negated by other guilds/nations? Will there be a global guild-chat? ::271) Larger guild claims means a lot more of room for their members to place their own personal claims that will be protected by that guild. I think we can arrange a global guild chat. 272. Is there a global chat in general? E.G. a "trade" chat or the like? ::272) Will be. 273. If yes, do you have any plans on how to prevent it becoming the next Barrens chat? (e.g. so full of trolls and nonsense that it can't even be read, let alone used for it's intended purpose) ::273) Nope, no plans. Might just implement timeout between messages. 274. Guild emblems/heraldry can be added to shields and such. If I remember correctly there is even a skill for this. Will you have to make the emblem in-game, or can you upload your own, custom imagery? ::274) Heraldry was planned, but now it seems we will have to push it further away. But anyway, we will not allow to upload random pictures as heraldry - we will just do our best to present a good and complex heraldry generator. 275. Are certain things (like construction projects) only possible by a guild, or can you (asuming you had the resources for it) do everything you can do/build by yourself? ::275) You can do anything by yourself, if you have resources and time. 276. There was mention of "Natural hiding" only somewhere, no stealth or such. However, with the UI telling everyone where/who you are from miles away (floating text and/or hp bars above that bush), will stealth even be possible? Will there be a stealth skill to hide these UI elements from being seen by other people? ::276) "However, with the UI telling everyone where/who you are from miles away (floating text and/or hp bars above that bush), will stealth even be possible?" I don't know where you've taken that from. To see other players stats and name and title and so on, you will have to target him. If you don't - you will see only his model, unless it is covered by bush, terrain slopes or other obstacles. There will be no such artificial stealth skills. 277. I also read you could climb trees. Does this mean if you have a higher climb skill than who you are attacking (with bow and arrow for example) and they don't have a ranged weapon, you are essentially immortal? Can you even shoot from within a tree? Can the tree be cut down with you in it? How will this interact with bears/wolves trying to kill you? ::277) Climbing will be quite slow and will be interrupted by any damage. So using that as an escape route won't help much. And if you've prepared before hand - your victim can just run away and you will be forced to get down to chase him. But we will probably do not implement climbing until later stages of development. 278. Speaking of bears/wolves, you mentioned you can tame "most" animals, but they will be converted to domestic animals. Does this mean you can't tame bear/wolf? And you can't have a dog or such? ::278) Nope, you can not tame wolf, bear, deer. The rest of wild animals will be converted into domesticated ones. Right now we won't have pets in their classic meaning (like dog that will follow you and attack your targets) 279. You also mention stabling animals before daily server restart. Does this go for horses as well? e.g. I logged off with my horse somewhere on a long journey, but now I log back in my horse ran away? ::279) Yes. Stable or pack it before server restart. 280. When you say "pack your horse" what do you mean? Stuff it in your backpack? ::280) Yes. It does not sound realistic enough, but that is a good feature and was used in many previous MMOs ==== Q/A 281-290 ==== 281. So we'll be able to get a "miniature" of our horse to put in the backpack? Like in Darkfall? Isn't it a bit surreal for a realistic medieval world? Can't we just logout while on it when server restarts? ::281) It is not only about log out, but about dismounting in general and saving your horse with you to mount later. UO and DF used that system and many other games too, we don't see anything bad in it. It is quite easy for players. 282. (related to 281) Do you have to use something to "shrink" your mount? DF just had a mechanic about it, on UO you needed a shrink potion made with alchemy, even tho it sounds really unrealistic and not in line with LiF concenpt it would be ok if you need a potion to do that. ::282) You're right that many games used that mechanics but we're talking about a realistic setting here, MO in example doesn't let you shrink your mount and it's one of the things that people like. As i have stated earlyer - our setting is realistic, but not 100%. If it will be comfortable for players to use fast pack/unpack - why not implement it? House recalls, alchemy potions and so on will be possible. We do not try to pursue 100% realism, because it is not possible in a game where you can respawn :) And no, there will be no permadeath ;) 283. I do not know if that topic was moved, but will there be implemented something like bonfire? Just normal bonfire to make out of wood? And if yes, will have any use for like cooking food or something? Or just for decoration? ::283) Yes, campfire. And yes, it can be used as a source of light and as a source of heat for cooking. 284. Will there be sources of light? Like torches etc? And if yes then will there be a way to stick there torches somewhere, like on the walls or fence and not only carry them around? And will they burn out naturally? It would be nice if they had some lifespan. ::284) There will be torches, but you can't stick them. Only to hold in your hands. But there also will be bonfires, floor lamps and lamp posts that you can build and place freely inside your camp. 285. This one was asked about, but did you make your mind about making usable chairs? It would be nice to just sit with people in the house or tavern and talk. ::285) Of course it would be nice, but no. 286. Are there going to be sitting animations and some emotes? Like laughing, clapping hands etc like in other mmo's? ::286) Only functional ones. Like resting, taunts and different show offs with your weapon. 287. Will furniture elements like beds, wardrobes etc be movable? Or will player be forced to remove them and place them again? ::287) Yes, they are movable. 288. Does client have info about covered players? ::288) Yes. 289. Does game have limitation of view range in point of other players? In other words, if other player isn't covered by anything - client knows about him? ::289) Yes. I see where are you going. But that is not a FPS shooter, neither it is WoT. With all of our terraforming, free building and AI that should not stuck in dynamically shaping world we can not afford to check LoS (Line of sight) on servers. Even most of FPS games does not do that. 290. More common question on that subject, by your leave: how client tiny or fatty is? I'm worry about cheaters. ::290) if i got you right, we can call it more tiny. Our server is authoritative and check mostly everything that he can check, so there should be no teleportations, speedhacks or instantly performed abilities etc. As about client side cheats, like transparent textures, oversized models, highlights and such - we will just detect them and that is another reason why we had gone for b2p model. Cheaters should think twice is it worth to risk his payment just to see someone behind the wall. Considering that we do not bet on some "stealthiness" like some players dream about, like hiding in bushes and in grass, those measures should be enough. ==== Q/A 291-300 ==== 291.Will you implement recycling for materials like iron, other metals, wood etc? I mean picking up broken items like swords, spears etc and recreating new items from their parts by smelting metal back to ingots and making new tools from it. ::291) Yes, recycle of metal containing tools, weapons and armors is already implemented. 292.Will there be some balance between archers and heavy armored melee units? I mean, will for example swordsman equipped with heaviest plate armor be impervious to arrows? Because logically it should work that way. Will combat mechanics will be build in the way to discourage overpowered hybrids of archers mixed with heavy armored melee? <br /> If PvP system must succeed, there need to be good balance for all these combat skills to avoid hybrid creation, otherwise there wont be pure archers or pure melee.<br /> There should be some specializations each for other type of enemy to balance the gameplay and force people to take different specialization to have a chance against opposing army. ::292) Firstly, even heavy armored knight and archer is vulnerable to cavalry and can be outfenced by shield + 1hander. Other then that, 2H melee have 5th tier skill called "Battle cries" that will affect enemies at range and make them stumble while running or tremble while aiming (Fear). We have combat system balance designed and precalculated and it is wider then just archer vs melee or melee vs archer. But it is too early to talk about it, unless we see how it works out. 293. How likely are you to die in this game without hostile player interference? Like for example through digging a tunnel, fighting animals or starving to death? ::293) Chances to die without player intervention are not that big. You can die to starvation, but it is slow and painfull process, you will pass out multiple times before your hardHP will be depleted and you will die. Also finding berries, edible roots is not that hard and will be enough to sustain you. Only predator animals (bears and wolves) deal lethal type of damage, the rest animals will just knock you out. So if you're careful you could easily avoid death here too. You can drown also, but that will be your own stupidity and do not blame Nature for that :) 294. Do I have to fear being killed by other players at any time even while offline? ::294) No, you can not be killed while you are offline. You can not be killed in starting NPC city and in some area around it. And if you stay behind your personal or guild claim walls - you will be pretty safe too. 295. Do maintenance fees for claims only count for guild claims or also private claims? ::295) For both. 296. As I saw increasingly high amounts of similarities to Haven & Hearth while reading through the FAQ: Is this game the 3D version of Haven & Hearth? Or did you take Wurm/DFO/MO as your model of inspiration? ::296) All of them + some more + our own ideas. I suggest you to read that page: [[http://lifeisfeudal.com/Life-is-Feudal-like]] 297. What is the highest Q? 700? ::297) 100 if you're talking about Quality. Skillcap is maxed at 600 + your Intelligence, so that can result into 700, but you will have no points in other attributes. 298. You said there'll be no grind. Yet the Q of everything you use will play a huge role, right? Doesn't that mean that I'll have to play at least once every day and maybe even half the day sometimes just so I can keep increasing the Q of my stuff? Like for example spam-harvesting crops once a day or however fast they grow. How can it be right to say then that there'll be no grind? ::298) Because you think in a terms of some other game? :) You can not increase Q of some items, it is fixed as soon as it is done. Some farming might demand it, but again, you're not forced to do that. For instance, you can get few cows into barn and pack it full with food, so they will need no attendance for a day or two - that's not a grind. BUT if you want everything and now and MOOORRRE, then sorry, you will have to grind, and keep adding food every hour to a fully packed barn with dozens of cows. ::That game principal is everywhere. You do not need to grind to get enough for a game to be playable. But if you're greedy and want more - feel free to grind as much as you like.<br /> 299. Will the game world reset at some point? ::299) Probably between Alpha and Beta stages. But not more I hope. 300. We know that there will be material recycling from tools, weapons and armors, but will there be material recycling from building like houses etc? Will we receive back at least some of resources used in building after destroy it to for example build something else in that place or just relocate? ::300) Probably not. But we will look into that functionality sometime later. ==== Q/A 300-310 ==== 301. :D Will orders be able to bind to homes WITHIN another realm or kingdom? like can I have a mercenary order whose chapter house/base is WITHIN another realm/kingdoms city? Thank you. ::301) That's a good question. I think we should make it possible.
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