Life is Feudal is a harsh realistic medieval world. A medieval world without magic. Thus, combat is limited to real types of medieval combat:
Combat Pace[edit | edit source]
The goal is to provide at least 2 blows minimum to kill/KO a player. But not more than 10-15 or so blows maximum to kill a fully armored person. There will be no absolute protection, so even if you have a rusty knife, you should be able to disassemble a fully armored knight in a few minutes of constant hitting. This includes archery as there will not be one-shot kills but they decided to add an ability called Arrow to the knee nonetheless.
Damage Types[edit | edit source]
|Type of damage||Inflicted by||Comments|
|Slashing||Inflicted by most bladed weapons, Bears/Wolves, Simple arrows and Broadhead arrows||Most general type of damage, effective against unarmored/lightly armored characters and Wild animals. Not very effective against heavily armored characters.|
|Piercing||Inflicted by spears, pikes, some specialized piercing weaponry, Bolts, Heavy bolts and Bodkin arrows||Effective against heavily armored characters. Not as effective against unarmored/lightly armored characters.|
|Chopping||Inflicted by some bladed weapons, especially axes.||Effective against different armors except Chainmail.|
|Blunt||Inflicted by practice weaponry, hammers/mauls, non-predator Wild animals, Dull arrows and Dull bolts||Non-lethal type of damage (depletes Soft HP instead of Hard HP). Quite effective against armored characters, not quite as effective against unarmored/lightly armored characters.|
|Siege||Inflicted by some siege weaponry, siege hammers and Fire arrows||Ineffective against players and Wild animals. Only type of damage that buildings are vulnerable to.|
Equipment management[edit | edit source]
To read more about equipment in general: Equipment.
All characters have 4 weapon slots:
Different weapons deal different types of damage which must be taken into account when engaging in combat.
Some tips regarding combat equipment:
- Because of the full loot feature, only equip weapons and armor that you can afford to lose!
- Equipping a weapon into a weapon slot or donning an armor requires some time and the process will be interrupted if/when the character is damaged, so it is a good advice to prepare your set of weapons and armor before engaging in combat.
- Keep an eye on the durability of your weapons and armor. It is a good habit to ensure they are repaired before engaging in combat. Carrying a second main weapon or shield is a good habit and might save your life in an intense battle.
- Shields are heavily damaged by axe-type weapons.
- Have at least one blunt damage weapon equipped. This might be useful in certain situations to avoid killing someone and losing a lot of alignment - just knock him out instead!
Body parts[edit | edit source]
|Body Part||Received damage multiplier|
General combat abilities[edit | edit source]
- I Yield. Your character enters yielding state. Any amount of blunt damage will instantly result in a knockout. Killing a character in a yielding state will incur even more alignment loss to a murderer. Good ability to keep your skills intact and avoid death.
- Flee. All your equipped weapons will be unequipped and placed in your inventory, this will decrease equipped weight and increases the character's movement speed by a short-duration Accelerated effect. You will gain Disabled, losing the ability to fight back or interact with anything, but might be able to outrun those who are chasing you.