- 1 Erecting a Monument
- 2 General Overview
- 3 Judgment Hour
- 4 Guild Claims
- 5 Monuments
- 6 Future Plans
- 7 Life is Feudal: Your Own Differences
Land claims are sections of in-game terrain that are owned either by individual players or by guilds. There are three types of claims in the game: Personal Claim, Town Claim and Realm Claim.
Erecting a Monument[edit | edit source]
Building Private Monument[edit | edit source]
In order to create a Private Monument, right click on the tile, select Authority → Claim Land → Private Monument, which will mark your claim territory. In Life is Feudal: MMO You need to have 1x copper coins in your inventory to begin the process and further amount of copper coins to feed the monument. In order to get copper coins, you need to trade with the Crown at the trading post. Detailed instructions on copper coins aquisition can be found here
Building Guild Monument[edit | edit source]
- In order to create a Guild Monument in Life is Feudal: MMO, the player needs to be a leader of a guild (Order) that consists of min. 10 players. Once that requirement is met, right click on the tile, select Authority → Erect the Monument, which will mark your claim territory. Interacting and managing the guild is done via Monument (Right click on Monument, Authority → Manage the Claim/Worship the Claim) and a website guild panel in Life is Feudal: MMO.
- A new monument must be placed 102 tiles from any server border, 124 tiles from any guild monument, and at least 22 tiles away from any personal claim. There is a two tile buffer for claims that you have permissions to as well.
General Overview[edit | edit source]
- Only guild members can interact with objects on claim territory, although personal ownership overrides claim permissions (you can ride your horse onto any claim, unmount and have 2 minutes to get back on it). If you see any intruders - use Trespassers! ability and they will be assigned as criminals.
- Claim prevents decay on any objects on its territory.
- To see claim territories - press F4, ctrl-F4 will enable permanent vision.
- Radius of claim territory depends on the durability of Monument, its level, and its support points.
- There are four levels of Monuments - from basic to Glorious, which differ in claim radius and requirements for sacrifices. You will always start with a basic Monument; other levels are reachable through sequential upgrades.
- To maintain your claim you need to sacrifice items, which can be done through 'Manage the Claim' (if you are the leader) or 'Worship the Monument' (if you are a member). There is a sacrifice window and button in the abilities windows. Place items in that window and select Sacrifice.
- Every item has its own price. Monuments of different levels have different minimal item price, which they will accept.
- You can sacrifice different items in order to get support points for a Monument. Sacrificing is very important; lack of support points will degrade 'Monument' or even erase it with the claim. The bigger is monument, the more complex items you have to sacrifice.
- To upgrade 'Monument' you should maintain it with support Points cost +1 for every maintenance (which happens every night). You will see growth of your Monument via progress bar in 'Manage the Сlaim window', once the progress bar is full, you can upgrade the Monument to the next tier by selecting it.
- The Leader of the Guild can destroy any object on Claim territory (Right click, Authority->Destroy Object).
- The Leader can also give permission to destroy any objects on Claim.
Guild Claim Size and Type[edit | edit source]
Any guild, regardless of their status as a "Kingdom" or "Vassal" will be able to obtain the maximum size, tier 4 monument.
Guild Claim Permission System[edit | edit source]
Each claim allows extensive modification of claim permissions for players set by the claim owner or guild leader:
- Guild claim only - Rights for each of guild roles (count, viscount, baron, knight, reeve, peasant, recruit)
- Rights for standing types (war, hostile, neutral, friendly, ally)
- Individual permission for specific guilds
- Individual rights for specific characters
- In Life is Feudal: Your Own, Guild and Claim management is done via the Monument and console commands
- In Life is Feudal: MMO, Guild and Claim management is done via the Monument and the website.
Judgment Hour[edit | edit source]
During judgment hour the "Realm" claim becomes vulnerable to attack from guilds that have declared war on your guild. Activities such as trespassing will not affect their alignment and they can loot and destroy any object/building on the "Realm" claim.
For more information, see the Judgment hour page.
Guild Claims[edit | edit source]
Personal Claim[edit | edit source]
- A plot of land that is the private property of a certain character, all movable and unmovable objects within that type of claim are protected from any damage and can only be used by the owner of that claim or other players that have received access rights from the owner.
- In the event of a war between claim owner's guild and attacker's guild, objects on a personal claim may be used and damaged.
- Trespassing on a personal claim can be punished by a loss of 1 alignment point. Note: There is no delay between when you call 'Called for Trespassing' and when the -1 alignment is applied. In order to be called for trespassing, the owner of the claim must use one of two commands to mark an individual as a trespasser, or an AoE effect that may mark all individuals not marked as allies/friends as trespassers.
- Guild claims may extend or grow over personal claims, which will then control the personal claim. When guild claims are vulnerable from war conditions, any personal claim on the guild claim will also be vulnerable.
Town Claim[edit | edit source]
The "Town" claim is where a guild will have most of its buildings and valuables. Everything on the town claim is safe and cannot be looted or destroyed (with one exception, see influence zone.)
The town claim always has a radius of 20. Total area is 1256 tiles.
- A plot of land that is the property of a guild and its leader. All movable and unmovable objects within that type of claim are protected from any damage and can only be used by the players that have received access rights from the Guild Leader. Guild Leader can also grant and revoke access to the claim to his allies. Objects inside the claim can be moved and damaged during Judgment Hour.
- In the event of a war, objects within that claim cannot be used or damaged, unless it is during an active stage of an on-going siege.
- Trespassing on a town claim cannot be punished with an alignment loss, but still will turn a trespasser into a criminal.
- Land claims only effect items or structures placed on the surface, and although trespassers cannot break ground on the land claim, tunnels that begin outside of the claim can be extended underground into the claim area.
Realm Claim[edit | edit source]
- 0 tiles with a Tier 1 guild monument at the beginning and maximum 15 radius in addition to town claim.
- Approx. 2,500 tiles total area (Town claim area is excluded): Circular areas with a diameter of 90 tiles (45 tile radius) from Tier 2 guild Fine Monument
- Approx. 7,500 tiles total area (Town claim area is excluded): Circular areas with a diameter of 120 tiles (60 tile radius) from Tier 3 guild Great Monument
- Approx. 18,850 tiles total area (Town claim area is excluded): Circular areas with a diameter of 170 tiles (85 tile radius) from Tier 4 guild Glorious Monument
- A plot of land that is the property of a guild and its leader. All movable and unmovable objects within that type of claim are protected from any damage and can only be used by the players that have received access rights from the Guild Leader. Guild Leader can also grant and revoke access to the claim to his allies. Objects inside the claim can be moved and damaged during judgment hour.
- Trespassing on a realm claim can not be punished with an alignment loss, but still will turn a trespasser into a criminal.
Influence Zone[edit | edit source]
The Influence Zone is the circle with the monument in the center and the radius depends on its level: I - 35, II - 60, III - 120, IV - 150. Influence zones will be visible in claim viewing mode and will affect objects that have the "Inspect" ability. Influence Zone can affect objects in Private Claim area, Guild Claim Tier 1 area, as well as the objects that do not belong to any claim.
- Any member of the guild controlling the influence zone can attack damage or destroy a guild monument or personal claim in an influence zone during judgment hour by causing demolition damage. This includes friendly claims at this time.
Colliding Claims[edit | edit source]
Guilds situated next to each other are competing for Realm Claims. A guild with more support points in their Monument and with a higher level of the Monument has a higher pressure. In such case, the result is that all guilds situated next to each other with their claims colliding have less realm claim lands in the area where they collide with each other and they all suffer some losses. Once they have an equal level, they will affect each other with equal pressure. Town claim zone is never affected by this mechanic and always occupies same space (20 tile radius). This means that it is better to have your most valuable assets in the City (Town) Claim, protected by high walls, while less valuable resources, farms etc are on the Realm Claim.
Destroying Claims[edit | edit source]
IMPORTANT INFORMATION: You can destroy t1 town claims! If a t1 claim is within the influence of another higher tier claim, it can be attacked by the higher tier claim. Use instanced battle totems to shrink claims to t1, then build a monument close to their claim and build it up. Eventually, you can destroy their claim this way. This is currently, 6/5/2018, the only way to destroy a monument.
|Image||Name||Town claim radius*||Realm claim radius*||Influence Zone radius*||Total radius* (Influence Zone)||Minimal sacrifice item price||Authority Skill required||Maintenance point capacity||Maintenance point cost per in-game day|
|Fine monument||20||40||60||60 (60)||10||30**||300000||317|
|Great monument||20||65||120||85 (120)||50||60**||700000||7845|
|Glorious Monument||20||80||150||100 (150)||100||90**||1000000||17665|
- * Radius values are measured in in tiles.
- ** It is rumored that Authority Skill is not required at all.
|Image||Name||Maximum claim size* (premium)||Minimal sacrifice item price||Authority Skill required||Maintenance point capacity||Maintenance point cost per in-game day|
|Private monument||100 (150)||1||0||1000000|| 2-25 tiles 50 points/tile,|
26-50 tiles 100 points/tile,
51-100 tiles 200 points/tile,
101-150 tiles ??? points/tile
- * Number of total tiles.
Future Plans[edit | edit source]
In the MMO it is planned that you will be able to rent a house or small claim inside or around the Capital City. Areas rented in, and around, the capital city, are paid for with real world currency and are safe from attacks. This is planned as an addition, you will still be able to have a personal claim in the wilderness.
Life is Feudal: Your Own Differences[edit | edit source]
In Life is Feudal: Your Own the claim mechanics are a lot simpler.
- To create a Guild Monument simply reqiure the player to be the leader of a guild. There is no minimum member count.
- Private claims do not exist, but a lone player can create a guild and manage a guild monument by themself.
- The claim area is only a "Realm" claim, so everything on the claim is vulnerable during judgment hour.
- Monument maintenance do not require coins, any items can be sacrificed.
- Useful console commands.