Claim

From Life is Feudal Wiki
Jump to: navigation, search

Land claims are sections of in-game terrain that are owned either by individual players or by guilds. There are three types of claims in the game: Personal Claim, Town Claim and Realm Claim.

NOTE: In the MMO you will be allowed to rent a house in Capital City, rent a claim around Capital City, and still have a personal claim in the wilderness. Areas rented in, and around, the capital city, are paid for with real world currency and are safe from Realm attacks.

Erecting a Monument[edit | edit source]

Building Private Monument[edit | edit source]

Realm Claim, Town Claim and Private Claim
  • In order to create a Private Monument, right click on the tile, select Authority → Claim Land → Private Monument, which will mark your claim territory. In Life is Feudal: MMO You need to have 1x copper coins in your inventory to begin the process and further amount of copper coins to feed the monument. In order to get copper coins, you need to trade with the Crown at the trading post. Detailed instructions on copper coins aquisition can be found here

Building Guild Monument in Life is Feudal: MMO[edit | edit source]

  • In order to create a Guild Monument in Life is Feudal: MMO, the player needs to be a leader of a guild (Order) that consists of min. 10 players. Once that requirement is met, right click on the tile, select Authority → Erect the Monument, which will mark your claim territory. Interacting and managing the guild is done via Monument (Right click on Monument, Authority → Manage the Claim/Worship the Claim) and a website guild panel in Life is Feudal: MMO.

Building Guild Monument in Life is Feudal: Your Own[edit | edit source]

  • In order to create a Guild Monument in Life is Feudal: Your Own, the player needs to open Character Window (P) and navigate to Guild tab, where he can create his guild. Once that requirement is met, right click on the tile, select Authority → Erect the Monument, which will mark your claim territory. Interacting and managing the guild is done via Monument (Right click on Monument, Authority → Manage the Claim/Worship the Claim), Guild tab in Character Window (P) and console commands.

General Overview[edit | edit source]

  • Only guild members can interact with objects on claim territory, although personal ownership overrides claim permissions (you can ride your horse onto any claim, unmount and have 2 minutes to get back on it). If you see any intruders - use Trespassers! ability and they will be assigned as criminals.
  • Claim prevents decay on any objects on its territory.
  • To see claim territories - press F4, ctrl-F4 will enable permanent vision.
  • Radius of claim territory depends on the durability of Monument, its level, and its support points.
  • There are four levels of Monuments - from basic to Glorious, which differ in claim radius and requirements for sacrifices. You will always start with a basic Monument; other levels are reachable through sequential upgrades.
  • To maintain your claim you need to sacrifice items, which can be done through 'Manage the Claim' (if you are the leader) or 'Worship the Monument' (if you are a member). There is a sacrifice window and button in the abilities windows. Place items in that window and select Sacrifice.
  • Every item has its own price. Monuments of different levels have different minimal item price, which they will accept.
  • You can sacrifice different items in order to get support points for a Monument. Sacrificing is very important; lack of support points will degrade 'Monument' or even erase it with the claim. The bigger is monument, the more complex items you have to sacrifice.
  • To upgrade 'Monument' you should maintain it with support Points cost +1 for every maintenance (which happens every night). You will see growth of your Monument via progress bar in 'Manage the Сlaim window', once the progress bar is full, you can upgrade the Monument to the next tier by selecting it.
  • The Leader of the Guild can destroy any object on Claim territory (Right click, Authority->Destroy Object).
  • The Leader can also give permission to destroy any objects on Claim.

Guild Claim Size and Type[edit | edit source]

Any clan, regardless of their status as a "Kingdom" or "Vassal" will be able to obtain the maximum size, tier 4 monument.

Guild Claim Permission System[edit | edit source]

Claim rights management window

Each claim allows extensive modification of claim permissions for players set by the claim owner or guild leader:

  • Guild claim only - Rights for each of guild roles (count, viscount, baron, knight, reeve, peasant, recruit)
  • Rights for standing types (war, hostile, neutral, friendly, ally)
  • Individual permission for specific guilds
  • Individual rights for specific characters
  • In Life is Feudal: Your Own, Guild and Claim management is done via the Monument and console commands
  • In Life is Feudal: MMO, Guild and Claim management is done via the Monument and the website.


Judgment Hour[edit | edit source]

During Judgment hour player’s activities such as trespassing will not affect their alignments and abilities and players can destroy any object/building on other player's claim including Monuments.

Guild Claims[edit | edit source]

Personal Claim[edit | edit source]

From 1 up to 100 tiles in area (size limited by authority skill). The size of a personal claim is a parallelepiped with an 18 tile diameter (9 tile radius) while having max skill (100 tiles).

  • A plot of land that is the private property of a certain character, all movable and unmovable objects within that type of claim are protected from any damage and can only be used by the owner of that claim or other players that have received access rights from the owner.
  • In the event of a war between claim owner's guild and attacker's guild, objects on a personal claim may be used and damaged.
  • Trespassing on a personal claim can be punished by a loss of 1 alignment point. Note: There is no delay between when you call 'Called for Trespassing' and when the -1 alignment is applied. In order to be called for trespassing, the owner of the claim must use one of two commands to mark an individual as a trespasser, or an AoE effect that may mark all individuals not marked as allies/friends as trespassers.
  • Guild claims may extend or grow over personal claims, which will then control the personal claim. When guild claims are vulnerable from war conditions, any personal claim on the guild claim will also be vulnerable.

Town Claim[edit | edit source]

Total area is 1256 tiles. 3850 is a total square for a maximum radius of Tier 1 guild monument - 20 town claim + 15 realm claim.

  • A plot of land that is the property of a guild and its leader. All movable and unmovable objects within that type of claim are protected from any damage and can only be used by the players that have received access rights from the Guild Leader. Guild Leader can also grant and revoke access to the claim to his allies. Objects inside the claim can be moved and damaged during Judgment Hour.
  • In the event of a war, objects within that claim cannot be used or damaged, unless it is during an active stage of an on-going siege.
  • Trespassing on a town claim cannot be punished with an alignment loss, but still will turn a trespasser into a criminal.
  • Land claims only effect items or structures placed on the surface, and although trespassers cannot break ground on the land claim, tunnels that begin outside of the claim can be extended underground into the claim area.

Realm Claim[edit | edit source]

  • 0 tiles with a Tier 1 guild monument at the beginning and maximum 15 radius in addition to town claim.
  • Approx. 2,500 tiles total area (Town claim area is excluded): Circular areas with a diameter of 90 tiles (45 tile radius) from Tier 2 guild Fine Monument
  • Approx. 7,500 tiles total area (Town claim area is excluded): Circular areas with a diameter of 120 tiles (60 tile radius) from Tier 3 guild Great Monument
  • Approx. 18,850 tiles total area (Town claim area is excluded): Circular areas with a diameter of 170 tiles (85 tile radius) from Tier 4 guild Glorious Monument
  • A plot of land that is the property of a guild and its leader. All movable and unmovable objects within that type of claim are protected from any damage and can only be used by the players that have received access rights from the Guild Leader. Guild Leader can also grant and revoke access to the claim to his allies. Objects inside the claim can be moved and damaged during Judgment Hour.
  • Trespassing on a realm claim can not be punished with an alignment loss, but still will turn a trespasser into a criminal.

Monuments[edit | edit source]

ID Image Name Max Town Claim Radius (Tiles) Additional Realm Radius (Tiles) Total (tiles) Minimal sacrifice item price Authority Skill required Maintenance cost per in-game day/night
152 Monument.png Monument 20 15 35 1 0 149
153 Statue.png Fine monument 20 40 60 10 30 317
154 Large statue.png Great monument 20 65 85 50 60 7845
155 Large monument.png Glorious Monument 20 80 100 100 90 17,665