This page contains information of an old version and is now only used for investigation work.
|Secondary||Constitution||Unlocks||Spear mastery & Mounted fighting mastery & Blades mastery|
|All||Maximum quality of militia weapons that can be effectively used.
Maximum quality of one-handed axes and maces that can be effectively used.
Maximum quality of padded armor that can be effectively used.
|0||Can equip padded armors.
Can use one-handed axes and maces.
Can use militia weapons (pitchforks, staves, pickaxes, shovels and any other handheld tools).
Can use Flee! ability (speed goes up for a short time, while the ability to use any weapons is lost).
|30||3x lower armor encumbrance.
Militia weapons attacks become twice as fast.
One-handed axe and mace attacks become twice as fast.
Can perform Special Attack on someone knocked down.
|60||Can equip regular padded armors.
Artisan's Strike combo (thrust - overhead - overhead - left slash or thrust - overhead - overhead - right slash)
Skullsplitter! combo (right slash - left slash - right slash - overhead or left slash - right slash - left slash - overhead)
This combo has no special effects.
Can perform Special Attack after stunning your opponent.
|90||Can equip heavy padded armors.
Thrusting attacks with militia weapons cannot be parried.
Knock-Knock! combo (thrust - overhead - overhead - overhead)
This combo ends with a Power Strike effect.
Can perform Special Attack while under a Power strike effect.
|100||Can equip royal padded armors.
|Skill ID 39|
Chivalry is one of the two tier 1 combat skill tree branches. It allows to use basic combat skills, such as drawing weapons from one of the four slots, use militia weapons, one handed axes and maces in combat and equipping padded armors. At level 60, Artisan's Strike and Skullsplitter! combos are unlocked. At level 90, Knock-Knock! combo is unlocked. Chivalry branch unlocks three tier 2 skills: Spear mastery, Mounted fighting mastery and Blades mastery. There is no prerequisite to this skill.
Abilities[edit | edit source]
Armor available[edit | edit source]
|Type||Combat skill required||Slash Resist
|Novice padded armor||Chivalry: 0|
|Regular padded armor||Chivalry: 60|
|Heavy padded armor||Chivalry: 90|
|Royal padded armor||Chivalry: 100|
Weapons available[edit | edit source]
|Weapon name||Image||Weapon type||Combat skill required||Damage type||Length||Weight (Stones)|
Training Tips[edit | edit source]
Have a piece of advice for effective training? Edit this section and place it here!
- To level up your chivalry, you can hit a training dummy with a tool (axe, shovel, etc) not a weapon.
- Training dummies can be expensive and break quickly. The cheapest way to train up any combat skill is to put your back to a horse and perform a stab. With shorter weapons you may need to rotate right a little. You will cause a handle hit, which deals .5 blunt damage to the horse and still receive XP. The horse regenerates quickly enough that you shouldn't be able to kill it. However, be careful that none of your guild members are doing full damage to the horse.
|Cavalry||→ Knight||→ Lancer|
|Militia||→ Spearman||→ Guard|
|Footman||→ Swordsman||→ Huscarl|
|Slinger||→ Archer||→ Ranger|
|Assaulter||→ Vanguard||→ Berserker|
|Independent combat skills|