|All||Quality of created Repair kits and building maintain actions .|
|0||Can craft small repair kits.|
Can repair buildings.
|30||Can craft medium Repair kits.|
|60||Can craft large repair kits.|
|90||Can craft building kits.|
Slightly increased repair speed.
|100||Maximum quality of created repair kits and building maintain actions.|
|Skill ID 7|
Building Maintain is one of the seven tier 4 crafting skills in the Artisan branch and one of the two branches following the Masonry skill. It allows to create repair kits and use them to repair buildings. Level 30 of Masonry skill is required to learn this skill. To increase Building Maintain past level 30, skill Masonry must be at level 60.
Abilities[edit | edit source]
|Level||Ability||Equipment||How to perform||Screenshot|
|0||Make Repair Kit||Knife||RMB click on Knife → Make Repair Kit|
|0||Repair||Repair kit||RMB click on Building → Repair|
Recipes[edit | edit source]
|Repair Kits||Building Kits|
Tips[edit | edit source]
The amount of durability that is repaired depends on five factors: one's Building Maintain skill, the quality of the building, the type of building, the quality of the repair kit, and the type of repair kit. The calculation for repaired durability doesn't follow a standard recipe formula since some it's factors are multiplicative.
The following formula is the one for repairing a blacksmith shop with a small repair kit,
((BQ*0.3)+10) * ((S+RQ+50)/50)
BQ = Building Quality (BQ is the max durability, minus 5000, divided by 150)
S = Building Maintain Skill
RQ = Repair Kit Quality
Eg, having a Building Maintain skill at 90, an 80 quality Blacksmith Shop, and a 60 quality Small repair kit would add 136 durability points.
The next factor is repair kit size. Medium repair kits repair about 6.35 times more durability than small repair kits and Large repair kits repair 10 times as much as the small repair kits.
The last factor is the building type. Currently there is no way to pin point this factor other than through experimentation. In general, more complex and sophisticated buildings/objects are harder to repair. Eg, repairing a Bloomery gives 40% more durability points than repairing a Blacksmith Shop, repairing a Kiln gives about 345% more durability points than repairing a Blacksmith Shop, assuming all other factors are held constant.
Hence a more full formula would look something more like this,
((BQ*0.3)+10) * ((S+RQ+50)/50) * RS * BT
RS = Repair kit Size (which is either 1, 6.35, or 10)
BT = Building Type (eg, Blacksmith Shop = 1, Bloomery = 1.4)
For those interested, the ((BQ*0.3)+10) can be substituted with (0.002*MBD), where MBD = Maximum Building Durability
And for the nerds, the expanded formula used to derive the above equations is, (MBD*0.002) + (MBD*0.004*(S/100)) + (MBD*0.004*(RQ/100))
Training Tips[edit | edit source]
Simply making repair kits and using repair kits on buildings that aren't at their maximum durability will raise the Building Maintain skill.
References[edit | edit source]
|Crafting skills | Artisan|
|Artisan||→ Carpentry||→ Bowcraft||→ Warfare Engineering|
|⤷ Construction||→ Masonry||→ Architecture|
|⤷ Building Maintain|
|⤷ Digging||→ Mining||→ Precious Prospecting|
|⤷ Materials Preparation||→ Smelting||→ Forging|
|Crafting skills | Nature's Lore|
|Nature's Lore||→ Herbalism||→ Healing||→ Alchemy|
|⤷ Farming||→ Forestry|
|⤷ Advanced Farming||→ Brewing|
|Crafting skills | Hunting|
|Hunting||→ Animal Lore||→ Procuration||→ Warhorse Training|