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Instanced Battle (or IB) is a Life is Feudal: MMO in game mechanic that allows Guilds to fight each other away from the open world.
In order to start a battle, the attacking guild should craft a special ‘Challenge’ monument (or Battle Totem) and place it on the defending guild or kingdom’s land. After that, both guild/kingdoms have approximately 24 real-life hours to prepare and get as many players as they can to use this monument and enlist on their side.
Once the battle starts, the Battle Totem caps a number of players on one of the sides to prevent very advantageously ‘zerging’ (x3 players amount advantage is the maximum). Participants are then moved into the instanced area, which is stripped of any buildings, objects, and terraforming, leaving only natural foliage and water in the battle area.
The rules of the battle are quite simple - be the King/Queen of the hill (the area in the center of the map, placed slightly closer to the defending armies side) or you will also be able to eliminate all players of the opposing side.
The winner of the battle gets all the equipment of the losing army that was dropped on the ground during the battle and the losing guild’s monument sustains damage. The damage can even degrade the monument and significantly shrink the radius of the claimed lands around it. Along with the damaged monument, the losers also lose the ability to issue battle challenges for the next 3 real-life days. In order to enter an Instanced Battle with another Guild, the Guild Leader has to do the following:
- Issue a war declaration against the targeted Guild.
- raft a Battle Totem on a Siege Engineer Workshop.
- Deploy the Battle Totem on the enemy claim.
For testing purposes the Battle Totem currently costs only 1 Building Log, the timer to start a Battle is just 1 hour and the claims don't take any penalty if they lose the Battle.