Attribute

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Attributes are numbered representations of the player character in the world of Life is Feudal which can change very quickly during gameplay.

Hard Hitpoints (hHP)[edit | edit source]

Represents how healthy your character is. If it reaches 0, then your character will be dead. Measured from 0 to 100-200 (depends on Constitution Stat). Represented by the dark red bar in the user interface.

Soft Hitpoints (sHP)[edit | edit source]

Represents how conscious your character is. If it reaches 0, then your character will be in a Knocked out State. Measured from -100 to 100-200 (depends on Constitution Stat). Represented by the light red bar in the user interface.

Hard Stamina (hStam)[edit | edit source]

Marathon amount of your stamina. If it reaches 0, then your character will be totally exhausted and won't be able to regenerate soft stamina. Measured from 0 to 100-200 (depends on Willpower Stat) It takes approximately 40 seconds to regenerate 1 hard stamina point. 1 hard stamina point will regenerate 100 soft stamina points. Represented by the darker yellow bar in the user interface.

Soft Stamina (sStam)[edit | edit source]

Sprinter amount of your stamina. If it reaches 0, then your character will briefly lose it's breath and won't be able to perform almost all actions and abilities. Measured from 0 to 100-200 (depends on Willpower Stat). Represented by the lighter yellow bar in the user interface.

  • Increased by: Regeneration
  • Decreased by: Almost all actions, combat and abilities

Hunger[edit | edit source]

How hungry your character is. Measured from 0 to 100. Used to regenerate hard stamina. Represented by the Green bar in the user interface.

For more information, read the Hunger page.

Food Multiplier[edit | edit source]

How good is the food your character is eating. Higher ratios affect how quickly your skills raise. Measured from 0.01 to 5. This is located in the stat tab (default key: P).

For more information, read the Hunger page.

Alignment[edit | edit source]

Represents how good or evil your character is. Measured from -1000 to 1000, but usually no more or less then +-50. This is represented by the diamond numbered icon on the user interface.

  • Increased by: Praise your God ability once a in-game day cycle
  • Decreased by: Performing criminal acts

For more information, read the Alignment page.

Additional Information[edit | edit source]

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