|All||Maximum quality of animal after successful taming action or breeding.|
|0||Can breed small animals inside coops, can clean coop/barn/stables.|
|30||Can breed animals inside barns.|
|60||Can tame bigger tameable animals and breed them inside small stables.|
|90||Can breed animals inside large stables.|
|100||Permanent +5 bonus to luck while taming.|
|Skill ID 22|
Animal Lore is a single tier 2 crafting skill in the Procuration branch. It allows to catch, breed and tame animals. Level 30 of Procuration is required to learn this skill. To increase Animal Lore past level 30, Procuration skill must be at level 60.
|Tame||0||5||Wild horse, Boar, Sow, Sheep, Ram, Bull, Cow|
|Manage||0||1||Small stable, Large stable, Barn, Coop, Barn (wooden)|
|Harvest||0||10||Small stable, Large stable, Barn, Coop, Barn (wooden)||10|
|Clean||0||10||Small stable, Large stable, Barn, Coop, Barn (wooden)||20|
Taming[edit | edit source]
The quality of the tamed animal depends directly on the quality of the wild animal, which is set randomly, but not less than 10 and no more than 80. At the same time, the quality is limited by the actual level of the "Animal Lore" skill of the player. If the quality of the wild animal is higher than the skill level, then the quality of the tamed animal will be equal to the skill level.
Each animal type have a required skill level and two food types they want to be tamed with.
|Wild Animal||Skill||Food||Tame Animal|
|Boar (wild)||30||Wheat and edible taproots||Boar (domestic)|
|Sow (wild)||Pig (domestic)|
|Ram (wild)||30||Peas and cabbage||Ram (domestic)|
|Sheep (wild)||Sheep (domestic)|
|Aurochs Bull (wild)||60||Mushrooms and potatoes||Bull|
|Aurochs Cow (wild)||Cow|
|Wild horse||60||Carrots and apples||Horse or Stallion|
|Moose||60||Carrots and apples||Tamed moose|
Animal husbandry[edit | edit source]
Tamed animals can be put into coops, barns and stables. While in one of these buildings the animals will require fresh water, food and regular cleaning. Animals will age, breed and die as time passes.
Feeding and cleaning[edit | edit source]
Tamed animals should be fed and kept clean. Lack of food and heavy unsanitary conditions have a negative impact on reproduction and can lead to the death of animals. Hungry and dirty animals cease to lay eggs, produce wool and give milk.
The food container is checked every 3 hours in the MMO version (for LiF: YO this is a server owner-defined setting). If the container is empty or there is not enough food in it, the animals begin to starve. Hunger reduces the chance of reproduction and increases the chance of death. If the animal dies of starvation, the waste indicator (Dung’o’meter) increases.
Animals do not like food or water with quality less than 90% of animal’s quality.
Animals leave an amount of dung that’s approximately equal to half of the food eaten. Depending on whether it is a coop, a barn or a stable, the maximum amount of dung can be different. When the amount exceeds the maximum allowed (more than 100%), the stall becomes contaminated. Waste continues to be produced until you clean the stable/coop (cleaning is available when more than one piece of dung is in the stall). The greater the level of contamination, the higher the chance for death of an animal and the less chance of reproduction, until the stall is completely cleaned.
|Straw||1.5||Barn and Stable|
|need more info...|
Animal expected lifespan[edit | edit source]
Animals grow, eat and produce dung every 3 real hours, and their quality is recalculated as they grow. If the stall is clean and the trough is full of high-quality food, then there is a chance of improving the quality of the animals. Otherwise, the quality of the animals may go down.
For each animal type, there is a value of the maximum age - having lived to this age, the animal is guaranteed to die. Lower quality animals have a chance to die before reaching the maximum age.
The table below show the lifespan of the animals.
Animal fertility[edit | edit source]
The period in which an animal can reproduce is between 20% and 70% of the animals life expectancy. During the first 20% of their life, an animal is too young and cannot reproduce, and they are too old in the last 30%.
The table below show the fertility of the animals.
The fertility age is:
minimumAge = 20 * (Lifespan / 100) and
maximumAge = 70 * (Lifespan / 100)
|Chicken||5 - 17|
|Rabbit||5 - 17|
|Sheep||15 - 52|
|Pig||15 - 52|
|Cow||25 - 87|
|Horse||25 - 87|
Breeding[edit | edit source]
During the breeding process, the chance of offspring is checked for each female and an arbitrary male. The quality of the new addition will be equal to the average quality of its parents.
For animals in breeding pens, the chance for the appearance of offspring is increased, and the mating is not random, which makes offspring quality control possible.
Animal behavior depend on the in-game calendar, there are specific periods that animals can breed or produce resources.
Training Tips[edit | edit source]
Have a piece of advice for effective training? Edit this section and place it here!
- The most effective and quickest way to level animal lore, is to tame wild animals with the appropriate food mentioned on the above table. Only animals that can be domesticated, may be tamed. Use the lowest quality of food possible in order to ensure the maximum taming attempts before success since failure also raises the skill.
- This method works best with two people, having one take the aggro of the animal while the other going up to tame it.
- Another way to train animal lore is to clean out coops filled with chickens or rabbits which have the Dung'o'meter at or above 35%. This is however inefficient because it require you to wait a long period of time. Chickens are more effective than rabbits, because you can also harvest their eggs which additionally trains your animal lore. Unfortunately this too requires time and therefore isn't efficient to level animal lore quickly either.
References[edit | edit source]
- Breeding, feeding, taming and more - Life is Feudal
|Artisan||→ Construction||→ Masonry||→ Architecture|
|Mining||→ Minerals Processing||→ Precious Prospecting||→ Jewelry|
|Forestry||→ Carpentry||→ Bowcraft||→ Warfare Engineering|
|Kilning||→ Forging||→ Weaponsmithing||→ Armorsmithing|
|Household||→ Farming||→ Cooking||→ Tailoring|
|Gathering||→ Herbalism||→ Healing||→ Alchemy|
|Hunting||→ Animal Lore||→ Procuration||→ Warhorse Training|