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{{infobox skill | name = Alchemy | type = peaceful | image = Alchemy.png|center | primary = Intellect | secondary = Agility | requires = Healing | unlocks = | mile_passive = Maximum quality of produced cocktails | mile_0 = Can brew double-effect cocktails from three ingredients | mile_30 = Can brew double-effect cocktails (1 [[catalyst]]) | mile_60 = Can brew double-effect cocktails (1 [[catalyst]]), as well as craft explosive [[naphtha]] (with quality > 60), [[flux]], and [[spice]]s | mile_90 = Can brew all kinds of cocktails with all kinds of ingredients and [[catalyst]]s | mile_100 = Can try to transmute [[iron]] into [[gold]] (1 lump per [[day]]; chance of success: 1%) | id = 15 }} '''Alchemy''' is one of the three [[tier]] 4 [[crafting skill]]s in the [[Nature's lore]] branch and the single branch following the [[Healing]] skill. It allows to brew cocktails. Level 30 of [[Healing]] is required to learn this skill. To increase Alchemy past level 30, [[Healing]] skill must be at level 60. Since the Alchemy skill does the exact same thing as the [[Herbalism]] skill, it is considered wasteful to have both skills above 60 at the same time. Alchemy can be used to make [[naphtha]], [[flux]] and [[flavour]]s at level 60, just like the Herbalism skill. So when going for high level Alchemy skill, consider lowering your Herbalism skill to 60 if the skill points could be used elsewhere. == Cocktails == The potions created with alchemy are called cocktails. They are more powerful and longer lasting than the [[preparation]]s created with the [[Herbalism]] skill. Cocktails are created using [[herb]]s, [[Alcohol|alcoholic beverage]] and rare [[alchemy ingredient]]s. === Positive cocktails === {|class="wikitable sortable" width="100%" ! Image ! Name ! Effect ! Description ! Icon ! Outcome |- | <center>[[File:Swift limbs potion.png|center|45x45px]]</center> | [[Swift Limbs Cocktail]] | Faster | You feel yourself more agile! | [[File:Faster.png|center]] | Raises [[Agility]] |- | [[File:Bulls strength potion.png|center|45x45px]] | [[Bull's Strength Cocktail]] | Stronger | You feel stronger! | [[File:Stronger.png|center]] | Raises [[Strength]] |- | [[File:Iron will potion.png|center|45x45px]] | [[Iron Will Cocktail]] | Hardier | You feel yourself more hardier! | [[File:Harder.png|center]] | Raises [[Willpower]] |- | [[File:Swift mind potion.png|center|45x45px]] | [[Swift Mind Cocktail]] | Clever | You feel yourself smarter! | [[File:Clever.png|center]] | Raises [[Intellect]] |- | [[File:Toughness potion.png|center|45x45px]] | [[Toughness Cocktail]] | Tougher | You feel yourself tougher! | [[File:Tougher.png|center]] | Raises [[Constitution]] |- | [[File:Aquila wings potion.png|center|45x45px]] | [[Aquila Wings Cocktail]] | Raise maximum Soft Stamina | Raise maximum Soft Stamina | [[File:Raise_Maximum_Soft_Stamina.png|center|50px]] | Raise maximum Soft Stamina |- | [[File:Adrenaline potion.png|center|45x45px]] | [[Adrenaline Cocktail]] | Restore soft HP | You feel yourself healing! | [[File:Reviving.png|center]] | Restore soft HP |- | [[File:Refreshing potion.png|center|45x45px]] | [[Refreshing Cocktail]] | Restore hard Stamina. | Restore hard Stamina. | [[File:Restore_Hard_Stamina.png|center|50px]] | Restore hard Stamina. |- | [[File:Double blood potion.png|center|45x45px]] | [[Double Blood (Antidote) Cocktail]] | Antidote | Resistant to poisons | [[File:Antidote.png|center|50px]] | Antidote |} === Negative cocktails === {|class="wikitable sortable" width="100%" ! Image ! Name ! Effect ! Description ! Icon ! Outcome |- | [[File:Numbing poison.png|center|45x45px]] | [[Numbing Poison]] | Numb | You have been poisoned and slowly loosing your consciousness. | [[File:Poisoned_Numb.png|center|50px]] | damaging soft HPs |- | [[File:Eternal sleep poison.png|center|45x45px]] | [[Eternal Sleep Poison]] | Eternal Sleep | You have been poisoned and feel like you are about to loose consciousness. | [[File:Poisoned_Eternal_Sleep.png|center|50px]] | reduce max soft HPs |- | [[File:Poison.png|center|45x45px]] | [[Poison]] | Poisoned | You have been poisoned and slowly dying. | [[File:Poisoned.png|center|50px]] | damaging hard HPs |- | [[File:Grave weight poison.png|center|45x45px]] | [[Grave Weight Poison]] | Grave Weight | You have been poisoned and feeling more and more tired. | [[File:Poisoned_Grave_Weight.png|center|50px]] | damaging hard Stamina |- | [[File:Breathtaker poison.png|center|45x45px]] | [[Breathtaker Poison]] | Breathtaker | You have been poisoned and wear out faster now. | [[File:Poisoned_Breathtaker.png|center|50px]] | max soft Stamina reduced |- | [[File:Lungs of stone poison.png|center|45x45px]] | [[Lungs of Stone Poison]] | Lungs of Stone | You have been poisoned and wear out faster now. | [[File:Poisoned_Lungs_of_Stone.png|center|50px]] | soft Stamina regeneration damaged |} == Basics == Training '''Alchemy''' requires an [[Alchemist's table]] or [[Herbalist's shop]] and lots of bottles filled with [[Alcohol|alcoholic beverage]]. In order to create a potion you have to combine at least two [[herb]]s with an identical effects and one [[catalyst]] (doesn't matter If it's mineral or organic) while having an alcoholic beverage in your inventory. Combining herbs in an identical manner to the [[Mortar and pestle]] method will yield a potion. If there is not an alcohol in the player's inventory, the system will tell the player they're missing materials. [[Alcohol]] is not required to mix [[naphtha]], [[flavour]] or [[flux]] at the Alchemist's Table, but they will still provide an Alchemy skill increase. You need 60 Alchemy in order to mix naphtha, flux or flavour regardless of if you can already mix those using the [[Herbalism]] skill. * By mixing a different combinations of herbs and [[catalyst]]s your potions can gain effect increase by 1 up to 4.5 points. * The traits for [[alchemy ingredient]]s and [[herb]]s are different for every character. Trade your ingredients with other Alchemists who may need what you have! Note: If your combination of ingredients has more than just one pair of similar effect the created potion will result with same effects. * 1 point - two [[herb]]s with same effect * 2 points - two [[herb]]s + one [[catalyst]] with same effect * 3 points - two [[herb]]s + two [[catalyst]]s with same effect * 4.5 points - three [[herb]]s + two [[catalyst]]s with same effect [[File:Mixing table.jpg|alt=Mixing table|none|frameless]] === Video guides & Training tips === {{#ev:youtube|zJ2R1W7tKcQ|600|}} ''Have a piece of advice for effective training? Edit this section and place it here!'' * You will require [[alcohol]] to level from 0 to 60, but after that point you could choose to level slower and consuming less materials by only making [[naphtha]], [[flux]] or [[flavour]] with the Alchemy skill. ==== References ==== <references/> ---- {{CraftingSkillsNavLinks}} [[de:Alchemie]] [[fr:Alchimie]] [[ru:Алхимия]]
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