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Life is Feudal Wiki
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==Skill Set-Up== Skills come in skill branches (left) and levels (top right corner) and tiers (rectangles below level). [[File:Skill setup.jpg|center|frameless|609x609px]] === Levels === Each skill can have a level ranging from 0 to 100. The little symbol on the bottom right of each skill symbol (skill window 'L', left half) is the skill gain indicator and depicts if the skill will increase with use, decrease over time or remain stable. To switch the status of each skill right click the skill gain indicator and select the status for the skill from the drop down list that opens. The speed at which skills can be raised is limited both by the availability of the experience points required and the raising time set by the game, which increase dramatically with later skills and higher tiers. Fortunately, a marked skill will keep increasing, even if the player if offline. Reaching skill level 100 will take a HUGE amount of effort and time and may require [[quality]] 100 (Q100) work/items for some skills. For example a Q100 sprout planted with a Forestry skill of 99, results in a Q99 tree. Look at the Skills Window (hit 'L') then skills then crafting - and click any item to see the advantages of being of skill 100 - such as BONUS quality of produced goods, etc. Any item whose level <0> skill says "maximum quality of..." means that the quality of whatever the skill relates to is limited by your skill level. === Skill Branches === Every skill exists within a branch. Skills that are not the first within a branch need to be unlocked by reaching a certain tier in the previous skill of the branch. Some complex items and buildings require skills in two or more branches in order to be crafted or built. ===Tiers & Unlocking Skills=== Every skill, except minor skills, has tiers. These tiers are reached upon leveling a skill to 30, 60, 90 and 100. With each tier new usable items, craft-able recipes or abilities are unlocked within that skill. New usable items, recipes and abilities are only unlocked by reaching a new tier. Raising a skill to 59.99 does not unlock any new usable items, recipes or abilities except for the ones already unlocked by raising it to 30, but does effect the speed and quality of your work when using the skill. Unlocking a new skill [[tier]] requires level 30 in the previous skill. Some skill are unlocked by char creation and can be leveled freely but if a skill was unlocked by leveling the previous skill (tier 2 skill) this skill's level can only be raised beyond level 29.00 if the tier 1 level belonging to it has been leveled to 60. So for example to unlock tier 3 of a skill: * tier 1: minimum level 60 * tier 2: minimum level 30 * tier 3: can be unlocked You have a pool of skill points that is 1000 and every stat point put into intelligence increases the pool by 2. So one can have a maximum of 1200 skill points, that means one could reach maximum level 100 in 6 skills but not more. Accordingly one should decide carefully which skills one wants unlocked and which tiers one wants to reach, ===Titles=== Reaching level 90 in a skill will unlock its respective master [[title]]. Reaching level 100 in a skill will unlock its respective grandmaster title.
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