Description[edit | edit source]
There are 5 statistics which determine which skills a player can use and how well they can be used:
- Strength (Str). Each point of strength increases damage. Determines effective weapon weight that you can carry.
- Agility (Agi). Each point of agility increases ranged damage, attack frequency (recoil time after attack) and movement speed.
- Constitution (Con). Each point of constitution awards +1 soft HP and +1 hard HP. Determines effective equipment weight that you can carry.
- Willpower (Will). Each point of willpower awards +1 soft Stamina, +1 hard Stamina, and carrying weight bonus by 2.
- Intellect (Int). Each point of intellect awards +2 skill cap (both combat and craft).
Life is Feudal has a fixed Stat Cap currently set at 150, but each individual stat starts at 10, and cannot go lower than 10, meaning a single stat cannot be raised higher than 110. The only way to raise stats is to raise skills they are associated with as primary and secondary. For example, if you want to effectively raise your Strength you should do a lot of Logging or Mining activities. Performing Masonry or Carpentry activities will raise your Strength too, but not as much.
Note: Your stat will only go up if you're gaining skill in corresponding action. So if you perform Logging, Strength will only go up if you're gaining skill points in logging. Once at 100 (or locked) in a skill you will not get a stat increase from doing the action.
A 6th statistic, Luck, is divided into two categories. There is a general luck that affects almost all actions. There is also luck relating only to certain skills upon reaching 100 skill level. This luck can be increased by wearing appropriate gear or using advanced facilities.
Agility[edit | edit source]
Constitution[edit | edit source]
Intellect[edit | edit source]
Strength[edit | edit source]
Willpower[edit | edit source]