A skill is an ability that allows a character to do a set of actions within the game and enhances when being utilized. The skill enhancement affects primary and secondary stats and increases depending on the difficulty of the action conducted by the character. Some skills have prerequisites which are required to be attained before new actions could be performed or a new skill is unlocked.
Description[edit | edit source]
Unlocking a new skill requires level 30 in the previous one. To raise the level of this skill above 29.00, you need to reach Level 60 in your previous skill. Skills are measured from 0 to 100. Reaching skill level 90 will be relatively easy (2-5 days of “powergaming” or few weeks of relaxed evening gaming) and will give access to full powers in a skill. Reaching skill level 100 will take a HUGE amount of effort and may be required to do Q100 work in some skills. For example a Q100 sprout planted with a Forestry skill of 99, results in a Q99 tree. Look at Skills (the L function) then skills then crafting - and click any item to see the advantages of being of skill 100 - such as BONUS quality of produced goods, etc. Any item whose level <0> skill says "maximum quality of..." means that the quality of whatever the skill relates to is limited by your skill level.
Ranks[edit | edit source]
When a certain skill point has been reached a character earns a rank for that specific skill.
Boosted Skill Level[edit | edit source]
In your skill screen (default key: L) each skill has two levels; one in white and one in green. Your skill's actual Level, noted in white, is your raw skill level, independent of any modifiers. The second number, noted in green, is your boosted skill. The skill is boosted inversely proportionate to your level, based on the primary and secondary stats associated with the skill, as well as any skill-specific equipment you may have equipped.
In the early stages of leveling a skill, you may notice your stat boosted skill level is much higher than your actual skill level, even as high as 20 points higher. However, as the skill levels up, the boost will taper off, and many high level skills will see very little improvement.
Boosted skill levels do NOT unlock new crafting recipes or skill bonuses, only the base skill level does.
Types[edit | edit source]
There are three types of skills available in the game. To see them in the game, press L, and choose "skills".
- Crafting - allows the character to craft different kinds of items, and construct different types of buildings.
- Combat - allows the character to equip certain weapons and different types armors, ride horses, and construct siege weapons.
- Minor - allows the character to do certain in-game actions that could be used for interacting with other characters.
Branches[edit | edit source]
The crafting skills are divided into three skill branches and the combat skills into two skill branches with additionally six independant combat skills. Branches are different from each other and provides the character with a different set of actions that are useful for progressing the character, the guild, or in the game. Although, it is noteworthy that some complex items and buildings requires two or more branches in order to be crafted and built respectively. Most of the skills along the way are subdivided into not one but two skill branches.
Tier[edit | edit source]
Every branch in crafting and combat skills are further subdivided into four, excluding the independant skills. Each tier is required to reach a specific skill point before unlocking the next tier within that branch.
Crafting skills[edit | edit source]
Crafting skills, also known as Peaceful skills, allows the player interact and craft with different objects in the game.
|Crafting skills | Artisan|
|Artisan||⇒ Carpentry||⇒ Bowcraft||⇒ Warfare engineering|
|Artisan||⇒ Construction||⇒ Masonry||⇒ Architecture|
|⇒ Masonry||⇒ Building maintain|
|Artisan||⇒ Digging||⇒ Mining||⇒ Precious prospecting|
|⇒ Mining||⇒ Jewelry|
|Artisan||⇒ Materials preparation||⇒ Smelting||⇒ Forging|
|⇒ Smelting||⇒ Armorsmithing|
|Crafting skills | Nature's lore|
|Nature's lore||⇒ Herbalism||⇒ Healing||⇒ Alchemy|
|Nature's lore||⇒ Farming||⇒ Forestry|
|⇒ Farming||⇒ Advanced farming||⇒ Brewing|
|⇒ Advanced farming||⇒ Cooking|
|Crafting skills | Hunting|
|Hunting||⇒ Animal lore||⇒ Procuration||⇒ War horse handling|
|⇒ Procuration||⇒ Tailoring|
Combat skills[edit | edit source]
Combat skills enables the player to equip different types of weapons, armors, and horses, and craft objects that can be used for combat.
|(LIF:YO) Combat skills | Chivalry|
|Chivalry||⇒ Spear mastery||⇒ Poleaxes mastery||⇒ Unit and formation|
|Chivalry||⇒ Mounted fighting mastery||⇒ Lancing|
|⇒ Mounted fighting mastery||⇒ Heavy horse handling|
|Chivalry||⇒ Blades mastery||⇒ Shield mastery|
|⇒ Blades mastery||⇒ Piercing mastery|
|Combat skills | Independent|
|Chainmail armors||Scale armors||Plate armors|
|Combat skills | Warrior|
|Warrior||⇒ Two-handed axes mastery||⇒ Two-handed blades mastery|
|⇒ Two-handed axes mastery||⇒ Two-handed blunt mastery||⇒ War cries|
|Warrior||⇒ Crossbows mastery||⇒ Bows mastery|
|⇒ Crossbows mastery||⇒ Combat preparation|
|Combat skills | Independent|
|Equipment maintain||Battle survival||Drill|
|These new combat skills count for the MMO version of the game. They may be added on the next patch. http://lifeisfeudal.com/forum/feudal-democracy-strikes-back-t22433/|
|Cavalryman||⇒ Knight||⇒ Lancer|
|Militia||⇒ Spearman||⇒ Guard|
|Footman||⇒ Swordsman||⇒ Huskarl|
|Slinger||⇒ Archer||⇒ Ranger|
|Assaulter||⇒ Vanguard||⇒ Berserk|
|Secondary combat skills|
|Unit and formation||Equipment maintain||Battle Survival||Demolition|
Minor skills[edit | edit source]
Minors skills are additional, optional skills that can be improved by the player.
|Movement||General actions||Horseback riding||Swimming|