Ranged

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  • NOTE: Ranged combat is not fully implemented yet and the contents of that page might change.

Ranged combat in Life is Feudal consists of a handling with the following types of weaponry:

Throwing weaponry[edit | edit source]

Bows[edit | edit source]

The projectiles used by bows affect the type of damage inflicted and projectile weight affects the maximum range that the projectile can travel (curve of trajectory):

Projectile name Icon Damage type and multiplier Weight (stones)
Arrow Arrow.png Slashing x 1 0.05
Broad Head Arrow Broadhead arrow.png Slashing x 1.2 0.06
Bodkin Arrow Bodkin arrow.png Piercing x 0.8 0.06
Dull Arrow Dull arrow.png Blunt x 0.8 0.1
Fire Arrow Fire arrow.png Siege x 1 0.06

Crossbows[edit | edit source]

The projectiles used by crossbows affect the type of damage inflicted and projectile weight affects the maximum range that the projectile can travel (curve of trajectory):

Projectile name Icon Damage type and multiplier Weight (stones)
Bolt Bolt.png Piercing x 1 0.07
Heavy Bolt Heavy bolt.png Piercing x 1.2 0.1
Dull Bolt Dull bolt.png Blunt x 1 0.1

Projectiles can not be parried, but can be blocked by a shield, even if not actively blocking or simply wearing it on the back.

Attributes[edit | edit source]

The strength and agility attributes needed to use each ranged weapon effectively:

Attributes Requirements
Ranged Weapon Strength Agility
Simple bow 10 10
Short bow 30 30
Long bow 60 60
Composite bow 40 40
Light crossbow 30 30
Arbalest 40 30
Heavy crossbow 60 30
Sling 10 10
Throwing knife 10 20
Javelin 30 20
Throwing axe 50 30
Naptha grenade 50 30