Guild

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Guild[edit | edit source]

Player-owned organizations in Life is Feudal are generally called Guilds. A Guild becomes a formal entity able to manage its members and grow a claim once it has succeeded in construction of a monument.

In Life is Feudal, the MMORPG, additional functionality will include the ability to manage political relations, declare war, and manage individual and group permissions on the Guild's claim.


Current design plans for Guild systems in Life is Feudal MMO, is as follows:[edit | edit source]

  • Edited - Becksyn

Player-owned organizations in Life is Feudal are generally called Guilds, but depending on different positions of these guilds in the world, they have different tiers or levels:

Band[edit | edit source]

Technically, a Band is not a guild at all, it is just a bunch of players that are trying to start their own fully efficient guild. Bands cannot participate in global politics by changing their standings towards other guilds. Members of Band can not bear guild titles or guild tags unlike other guilds. Bands do not own any land claims.

Minimum members: 1

Order[edit | edit source]

An Order is a guild without any land claims and with a minimum of 10 players that has started a persistent group. They are ideal for mercenaries and small guilds that want to be identified in a world. Orders can not participate in global politics by changing their standings towards other guilds. Members of Orders bear guild titles and guild tags. Orders can not own any land claims.

Minimum members: 10

Country[edit | edit source]

A Country is a guild which has built a monument and thus owns some land. A Country can participate in global politics and change its standings relative to other Countries and Kingdoms. Members of a Country bear guild titles and guild tags.

Minimum members: 10

Kingdom[edit | edit source]

A Kingdom is a country which has accepted at least one plea for protection (Ally standing). A Kingdom works the same way as a country, but has a unique set of titles and its political standings are automatically applied with all its vassal Countries. In other words, a Kingdom is a leading guild in an alliance of different guilds.

Minimum members: 10

Minimum number of vassal Countries: 1