Claim

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Land claims are sections of in-game terrain that are owned either by individual players or by guilds. There are three types of claims that are possible in game:

NOTE: You will be allowed to rent a house in Capital City, rent a claim around Capital City, and still have a personal claim in the wilderness. Areas rented in, and around, the capital city, are paid for with real world currency and are safe from Realm attacks.

Guild Claims in Life is Feudal: Your Own[edit | edit source]

To create a guild you need to Erect the Monument (Right click on tile, Authority->Erect the Monument), which will mark your claim territory. The player who finishes building the Monument will become guild leader. Interacting and managing the guild goes through Monument (Right click on Monument, Authority->Manage the Claim/Worship the Claim).

  • Every claim has its own leader, who can't leave claim, but can choose a new leader or delete the guild(through destroying the Monument). Characters can belong only to one claim.
  • Only guild members can interact with objects on claim territory. If you see any intruders - use Trespassers! ability, and they will be assigned as criminals.
  • Claim prevent from decay objects on its territory.
  • To see claim territories - press F4, ctrl-F4 will enable permanent vision.
  • Radius of claim territory depends on durability of Monument and its level.
  • There are four levels of Monuments - from basic to Glorious, which differ in claim radius, maximum number of participants and requirements for sacrifices. You will always start with basic Monument; other levels are reachable through sequential upgrades.
  • To maintain your claim you need to sacrifice items, which can be done through 'Manage the Claim' (if you are the leader) or 'Worship the Monument' (if you are a member). There is a sacrifice window and button in the abilities windows. Place items in that window and select Sacrifice.
  • Every item has its own price. Monuments of different levels have different minimal item price, which they will accept.
  • You can sacrifice different items in order to get support points for a Monument. Sacrificing is very important; lack of support points will degrade 'Monument' or even erase it with the claim. The bigger is monument, the more complex items you have to sacrifice.
  • To upgrade 'Monument' you should maintain it with at least double supply points for every maintenance(which happens every night). You will see growth of Monument via progress bar in 'Manage the Сlaim window', which updated after each maintenance(not sacrifice), when it become full - you can upgrade it to the next level by selecting it.
  • Leader of the Guild can destroy any object on Claim territory (Right click, Authority->Destroy Object).

Judgment Hour[edit | edit source]

During Judgment hour player’s activities such as trespassing will not affect their alignments and abilities and players can destroy any object/building on other player's claim including Monuments.

Guild Claims in Life is Feudal MMORPG - Current for MMORPG Beta[edit | edit source]

  • Source - Bobik.

Guild Claims[edit | edit source]

ID Image Name Maximum members Base Diameter Max Diameter Minimal sacrifice item price Authority Skill required Maintenance cost per night Sacrifice needed to upgrade Durability increase per day Cycle
152 Monument.png Monument 10 20 30 1 0 149 298 100
153 Statue.png Fine monument 20 30 50 10 30 317 NA 150
154 Large statue.png Great monument 40 50 100 50 60 7845 NA NA
155 Large monument.png Glorious Monument 80 100 150 100 90 17,665 0 NA

Claim size and shape will work identical to LiF:YO. Additional features for management of the claim and unique interactions with war conditions will exist in the MMO.

Guild Claim Size and Type[edit | edit source]

Any clan, regardless of their status as a "Kingdom" or "Vassal" will be able to attain the maximum size, tier 4 monument. There will not be a distinct "realm claim" or "city claim."

Guild Claim Permission System[edit | edit source]

Each claim will allow extensive modification of permissions for guild members set by the guild leader:

  • Group titles and group permissions (For example: "Gate Guard" title, assigned to Player1, Player2, Player3. "Gate Guard" has ability to open gates.)
  • Individual rights to specific objects and/or permissions (For example: Player1 is sole player with access rights to House1. Player2 is sole player with access rights to House2 and House3, and may terraform.)

Personal Claim[edit | edit source]

Guild claims may extend or grow over personal claims, which will then control the personal claim. When guild claims are vulnerable from war conditions, any personal claim on the guild claim will also be vulnerable.

Guild Claims in Life is Feudal MMORPG - Design plans (Not implemented yet)[edit | edit source]

Personal Claim[edit | edit source]

From 1 up to 250 tiles in area. The size of a personal claim is roughly a circle with an 18 tile diameter (9 tile radius) while having max skill (250 tiles).

  • A plot of land that is the private property of a certain character, all movable and unmovable objects within that type of claim are protected from any damage and can only be used by the owner of that claim or other players that have received access rights from the owner.
  • In the event of a war between claim owner's guild and attacker's guild, objects on a personal claim may be used and damaged.
  • Trespassing on a personal claim can be punished by a loss of 1 alignment point. Note: There is no delay between when you call 'Called for Trespassing' and when the -1 alignment is applied. In order to be called for trespassing, the owner of the claim must use one of two commands to mark an individual as a trespasser, or an AoE effect that may mark all individuals not marked as allies/friends as trespassers.

Town Claim[edit | edit source]

Approx. 3,850 tiles total area. Circular areas within a diameter of 70 tiles from a Tier 1 guild monuments

  • A plot of land that is the property of a guild and its leader. All movable and unmovable objects within that type of claim are protected from any damage and can only be used by the players that have received access rights from the Guild Leader.
  • In the event of a war, objects within that claim cannot be used or damaged, unless it is during an active stage of an on-going siege.
  • Trespassing on a town claim cannot be punished with an alignment loss, but still will turn a trespasser into a criminal.
  • Land claims only effect items or structures placed on the surface, and although trespassers cannot break ground on the land claim, tunnels that begin outside of the claim can be extended underground into the claim area.

Realm Claim[edit | edit source]

  • 0 tiles with a Tier 1 guild Monument
  • Approx. 2,500 tiles total area (Town claim area is excluded): Circular areas with a diameter of 90 tiles (45 tile radius) from Tier 2 guild Fine Monument
  • Approx. 7,500 tiles total area (Town claim area is excluded): Circular areas with a diameter of 120 tiles (60 tile radius) from Tier 3 guild Great Monument
  • Approx. 18,850 tiles total area (Town claim area is excluded): Circular areas with a diameter of 170 tiles (85 tile radius) from Tier 4 guild Glorious Monument
  • A plot of land that is the property of a guild and its leader: There is NO protection for movable and unmovable objects on that type of claim and no access rights can be set. The only advantage with these types of claims is that guild leaders can grant and revoke rights for personal claims to any player on that territory - in other words, a guild leader can decide who can reside on these lands and who can not.
  • Trespassing on a realm claim can not be punished with an alignment loss, but still will turn a trespasser into a criminal.